Auto-Tune 7

Discussion in 'cakewalk.audio' started by Max Arwood, Nov 18, 2010.

  1. Max Arwood Guest

    Member Since:
    Message Count:
    0
    Still here - Just reading and not posting very much......

    Just did some testing tonight. It is much better tracking a singer with
    heavy vibrato than EVO. It is "more" natural sounding than EVO even when
    turning the attack speed up a bit faster. I have not gotten to the time
    stuff, because I don't need it. It is already built into almost every audio
    host on the market. I really don't see why the spent resources working with
    time manipulation. I don't think that will intrigue many customers.

    Max Arwood

    Arwood's Jewelry
    www.arwoodsjewelry.com/store

    New Psalm Music
    www.newpsalmsmusic.com

    Video
    www.arwoods.com/photoandvideo
      • Advertising
  2. Glennbo Guest

    Member Since:
    Message Count:
    0
    The killer robot "Max Arwood" <> grabbed the
    controls of the spaceship cakewalk.audio and pressed these buttons...

    > Still here - Just reading and not posting very much......
    >
    > Just did some testing tonight. It is much better tracking a singer
    > with heavy vibrato than EVO. It is "more" natural sounding than EVO
    > even when turning the attack speed up a bit faster. I have not gotten
    > to the time stuff, because I don't need it. It is already built into
    > almost every audio host on the market. I really don't see why the
    > spent resources working with time manipulation. I don't think that
    > will intrigue many customers.
    >


    Can you make politicians sing, that's what I wanna know? <g>

    http://www.youtube.com/watch?v=LnoD3NUux3M

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  3. polymod Guest

    Member Since:
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    0
    "Max Arwood" <> wrote in message
    news:ic2jkl$5d2$-september.org...
    > Still here - Just reading and not posting very much......


    Ahh...you're lurking!

    Good 'seein' ya!

    Poly
  4. Rick Paul Guest

    Member Since:
    Message Count:
    0
    Thanks for the post, Max. I've been postponing deciding whether I want to
    upgrade from EVO or not. I've started messing around with settings and
    tuning methods in EVO for trading off naturalness in the tuning versus
    efficiency in graphic tuning, and have found a few things that I hadn't
    tried in previous versions of AutoTune, some because they weren't even
    available, though others might have been there and I just didn't know about
    them or use them. In general, I've been very pleased with the EVO upgrade
    from AT4.

    One thing I'm wondering about AT7 is if there is now an x64 version? I
    didn't see anything noted about that in the features of the upgrade.

    On the timing stuff, I think they are trying to compete with Melodyne. I
    can see that as a good new feature, and I'd probably use it for background
    vocals if I had it. While it's true I can use V-Vocal to do that now, I've
    never been very happy with V-Vocal's tuning, which seems tough to get
    natural sounding compared to AutoTune, and it seems to impart a subtle sound
    even when not doing anything special in that department. So I've limited
    using it to background vocals, mainly when I need timing to be tightened
    against the lead vocal since I can just as easily do tuning-only chores with
    AutoTune. Having that capability in AutoTune itself might get a best of
    both worlds if it works smoothly enough.

    I have had one significant problem with AutoTune EVO, though I don't know if
    it's AutoTune, SONAR, or the combination of them that is at fault.
    Specifically, I do tuning by putting AutoTune on a clip (i.e. as a clip
    effect), doing the graphic tuning, then bouncing the clip to render the
    tuning work. When I do that for clips early in the song, it works as
    expected. However, when I do it for clips after a certain point in the song
    (while I'm not sure exactly what that point is, it seems to typically be
    clips in the second half, or perhaps the last third, of a 3-4 minute song),
    SONAR freezes after rendering the clip. There's a relatively easy
    workaround, because the clip actually does get rendered in SONAR's Audio
    folder (which probably suggests the freeze happens on trying to remove the
    instance of the plug-in). I just kill SONAR and restart it, open the same
    project, and drag the clip from the Audio folder to the project and line it
    up against the original clip (I copy and paste the M:B:T value from clip
    properties), then get ride of the original clip, but, like most workarounds,
    it is a hassle to have to bother. That's probably the biggest thing I'm
    wondering if may be solved with AT7.

    Rick

    =======================================
    Rick Paul
    Closet Cowboy Music (ASCAP)
    Web: http://www.RickPaul.info
    Studio: http://studio.RickPaul.info
    =======================================



    "Max Arwood" wrote in message
    news:ic2jkl$5d2$-september.org...

    Still here - Just reading and not posting very much......

    Just did some testing tonight. It is much better tracking a singer with
    heavy vibrato than EVO. It is "more" natural sounding than EVO even when
    turning the attack speed up a bit faster. I have not gotten to the time
    stuff, because I don't need it. It is already built into almost every audio
    host on the market. I really don't see why the spent resources working with
    time manipulation. I don't think that will intrigue many customers.

    Max Arwood

    Arwood's Jewelry
    www.arwoodsjewelry.com/store

    New Psalm Music
    www.newpsalmsmusic.com

    Video
    www.arwoods.com/photoandvideo
      • Advertising
  5. Max Arwood Guest

    Member Since:
    Message Count:
    0
    I never had Sonar 8.5 freeze on anything yet. Wow that seems to be a lot of
    trouble! I just leave Autotune live on the clip when I use per clip. But
    even more often, I just put it on the track and set it to tune as much as I
    can before I start hearing the robotic AT artifacts, then back it up a
    little.
    I think there is a 64bit version. Not sure but I thought it was one of the
    download options. You should call or email them to be sure.
    Max Arwood

    Arwood's Jewelry
    www.arwoodsjewelry.com/store

    New Psalm Music
    www.newpsalmsmusic.com

    Video
    www.arwoods.com/photoandvideo




    "Rick Paul" <> wrote in message
    news:...
    > Thanks for the post, Max. I've been postponing deciding whether I want to
    > upgrade from EVO or not. I've started messing around with settings and
    > tuning methods in EVO for trading off naturalness in the tuning versus
    > efficiency in graphic tuning, and have found a few things that I hadn't
    > tried in previous versions of AutoTune, some because they weren't even
    > available, though others might have been there and I just didn't know
    > about them or use them. In general, I've been very pleased with the EVO
    > upgrade from AT4.
    >
    > One thing I'm wondering about AT7 is if there is now an x64 version? I
    > didn't see anything noted about that in the features of the upgrade.
    >
    > On the timing stuff, I think they are trying to compete with Melodyne. I
    > can see that as a good new feature, and I'd probably use it for background
    > vocals if I had it. While it's true I can use V-Vocal to do that now,
    > I've never been very happy with V-Vocal's tuning, which seems tough to get
    > natural sounding compared to AutoTune, and it seems to impart a subtle
    > sound even when not doing anything special in that department. So I've
    > limited using it to background vocals, mainly when I need timing to be
    > tightened against the lead vocal since I can just as easily do tuning-only
    > chores with AutoTune. Having that capability in AutoTune itself might get
    > a best of both worlds if it works smoothly enough.
    >
    > I have had one significant problem with AutoTune EVO, though I don't know
    > if it's AutoTune, SONAR, or the combination of them that is at fault.
    > Specifically, I do tuning by putting AutoTune on a clip (i.e. as a clip
    > effect), doing the graphic tuning, then bouncing the clip to render the
    > tuning work. When I do that for clips early in the song, it works as
    > expected. However, when I do it for clips after a certain point in the
    > song (while I'm not sure exactly what that point is, it seems to typically
    > be clips in the second half, or perhaps the last third, of a 3-4 minute
    > song), SONAR freezes after rendering the clip. There's a relatively easy
    > workaround, because the clip actually does get rendered in SONAR's Audio
    > folder (which probably suggests the freeze happens on trying to remove the
    > instance of the plug-in). I just kill SONAR and restart it, open the same
    > project, and drag the clip from the Audio folder to the project and line
    > it up against the original clip (I copy and paste the M:B:T value from
    > clip properties), then get ride of the original clip, but, like most
    > workarounds, it is a hassle to have to bother. That's probably the
    > biggest thing I'm wondering if may be solved with AT7.
    >
    > Rick
    >
    > =======================================
    > Rick Paul
    > Closet Cowboy Music (ASCAP)
    > Web: http://www.RickPaul.info
    > Studio: http://studio.RickPaul.info
    > =======================================
    >
    >
    >
    > "Max Arwood" wrote in message
    > news:ic2jkl$5d2$-september.org...
    >
    > Still here - Just reading and not posting very much......
    >
    > Just did some testing tonight. It is much better tracking a singer with
    > heavy vibrato than EVO. It is "more" natural sounding than EVO even when
    > turning the attack speed up a bit faster. I have not gotten to the time
    > stuff, because I don't need it. It is already built into almost every
    > audio
    > host on the market. I really don't see why the spent resources working
    > with
    > time manipulation. I don't think that will intrigue many customers.
    >
    > Max Arwood
    >
    > Arwood's Jewelry
    > www.arwoodsjewelry.com/store
    >
    > New Psalm Music
    > www.newpsalmsmusic.com
    >
    > Video
    > www.arwoods.com/photoandvideo
    >
    >
  6. Rick Paul Guest

    Member Since:
    Message Count:
    0
    If you're not using the 64-bit version of SONAR, it's possible the freezing
    issue I described might be related to 64-bit since that is making AutoTune
    (EVO anyway) go through BitBridge. Just leaving it live on the clips isn't
    an option for two reasons. First, I am using graphic mode, and, if I am
    remembering correctly, graphic mode settings (at least the drawing stuff)
    doesn't get preserved in plug-in settings. Second, and perhaps related to
    the other problem I described, trying to save a project with AutoTune on
    clips running in graphic mode (I haven't tried it in automatic mode on
    clips) also causes a SONAR freeze, and that is a more deadly one in terms of
    being able to recover the AutoTune information. I'm now wondering if using
    J-Bridge might yield different results in this area, in which case it could
    be a BitBridge-specific problem. AutoTune is the only plug-in I use
    regularly as a clip effect, too, so it's conceivable that this issue isn't
    specific to AutoTune, but rather to clip effects in general or 32-bit clip
    effects through BitBridge or some such thing.

    I haven't had any troubles whatsoever with AutoTune Evo as a track-level
    effect. I use it that way during comping to help me taking tuning
    considerations mostly out of the picture for choosing phrases, and also
    during early work mixes prior to getting to the comping stage or if I've
    finished comping but just haven't had time do to manual tuning yet. I
    generally don't have trouble with robotic artifacts, but I think I set the
    parameter that governs how fast it tunes things to about 35, which seems to
    minimize that sort of thing. Of course, the most natural tends to be to use
    graphic mode and take things like slides into account in the tuning curves
    (and also still use an tuning speed parameter that is high enough).

    I just checked the download file for AT7, and there's only one installation
    program for VST, but it's conceivable that it includes the distinction
    within it to choose 32-bit or 64-bit (or both) as I know of a number of
    other plug-ins that do that. I'll have to ask about the 64-bit version,
    but, since they didn't mention anything in their hype, and a few on-line
    comments I've seen suggest there is no x64 version, I'm not optimistic, and
    it's doubtful I'd do the upgrade without that (I don't need the timing stuff
    that badly).

    Rick

    =======================================
    Rick Paul
    Closet Cowboy Music (ASCAP)
    Web: http://www.RickPaul.info
    Studio: http://studio.RickPaul.info
    =======================================

    "Max Arwood" wrote in message
    news:ic403m$mja$-september.org...

    I never had Sonar 8.5 freeze on anything yet. Wow that seems to be a lot of
    trouble! I just leave Autotune live on the clip when I use per clip. But
    even more often, I just put it on the track and set it to tune as much as I
    can before I start hearing the robotic AT artifacts, then back it up a
    little.
    I think there is a 64bit version. Not sure but I thought it was one of the
    download options. You should call or email them to be sure.
    Max Arwood

    Arwood's Jewelry
    www.arwoodsjewelry.com/store

    New Psalm Music
    www.newpsalmsmusic.com

    Video
    www.arwoods.com/photoandvideo




    "Rick Paul" <> wrote in message
    news:...
    > Thanks for the post, Max. I've been postponing deciding whether I want to
    > upgrade from EVO or not. I've started messing around with settings and
    > tuning methods in EVO for trading off naturalness in the tuning versus
    > efficiency in graphic tuning, and have found a few things that I hadn't
    > tried in previous versions of AutoTune, some because they weren't even
    > available, though others might have been there and I just didn't know
    > about them or use them. In general, I've been very pleased with the EVO
    > upgrade from AT4.
    >
    > One thing I'm wondering about AT7 is if there is now an x64 version? I
    > didn't see anything noted about that in the features of the upgrade.
    >
    > On the timing stuff, I think they are trying to compete with Melodyne. I
    > can see that as a good new feature, and I'd probably use it for background
    > vocals if I had it. While it's true I can use V-Vocal to do that now,
    > I've never been very happy with V-Vocal's tuning, which seems tough to get
    > natural sounding compared to AutoTune, and it seems to impart a subtle
    > sound even when not doing anything special in that department. So I've
    > limited using it to background vocals, mainly when I need timing to be
    > tightened against the lead vocal since I can just as easily do tuning-only
    > chores with AutoTune. Having that capability in AutoTune itself might get
    > a best of both worlds if it works smoothly enough.
    >
    > I have had one significant problem with AutoTune EVO, though I don't know
    > if it's AutoTune, SONAR, or the combination of them that is at fault.
    > Specifically, I do tuning by putting AutoTune on a clip (i.e. as a clip
    > effect), doing the graphic tuning, then bouncing the clip to render the
    > tuning work. When I do that for clips early in the song, it works as
    > expected. However, when I do it for clips after a certain point in the
    > song (while I'm not sure exactly what that point is, it seems to typically
    > be clips in the second half, or perhaps the last third, of a 3-4 minute
    > song), SONAR freezes after rendering the clip. There's a relatively easy
    > workaround, because the clip actually does get rendered in SONAR's Audio
    > folder (which probably suggests the freeze happens on trying to remove the
    > instance of the plug-in). I just kill SONAR and restart it, open the same
    > project, and drag the clip from the Audio folder to the project and line
    > it up against the original clip (I copy and paste the M:B:T value from
    > clip properties), then get ride of the original clip, but, like most
    > workarounds, it is a hassle to have to bother. That's probably the
    > biggest thing I'm wondering if may be solved with AT7.
    >
    > Rick
    >
    > =======================================
    > Rick Paul
    > Closet Cowboy Music (ASCAP)
    > Web: http://www.RickPaul.info
    > Studio: http://studio.RickPaul.info
    > =======================================
    >
    >
    >
    > "Max Arwood" wrote in message
    > news:ic2jkl$5d2$-september.org...
    >
    > Still here - Just reading and not posting very much......
    >
    > Just did some testing tonight. It is much better tracking a singer with
    > heavy vibrato than EVO. It is "more" natural sounding than EVO even when
    > turning the attack speed up a bit faster. I have not gotten to the time
    > stuff, because I don't need it. It is already built into almost every
    > audio
    > host on the market. I really don't see why the spent resources working
    > with
    > time manipulation. I don't think that will intrigue many customers.
    >
    > Max Arwood
    >
    > Arwood's Jewelry
    > www.arwoodsjewelry.com/store
    >
    > New Psalm Music
    > www.newpsalmsmusic.com
    >
    > Video
    > www.arwoods.com/photoandvideo
    >
    >
  7. Max Arwood Guest

    Member Since:
    Message Count:
    0
    Yep just lurking around.
    Max

    "polymod" <> wrote in message
    news:4ce5677f$0$20179$...
    >
    > "Max Arwood" <> wrote in message
    > news:ic2jkl$5d2$-september.org...
    >> Still here - Just reading and not posting very much......

    >
    > Ahh...you're lurking!
    >
    > Good 'seein' ya!
    >
    > Poly
    >
    >
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