CPU Usage

Discussion in 'cakewalk.audio' started by moonpie, Jun 14, 2010.

  1. moonpie Guest

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    Hello all.

    I have a question that I'm afraid I may already know the answer to,
    and I dont like it...

    I'm doing a mixdown of a song my band is recording, and there are
    quite a few tracks, with many effects. Whenever possible, individual
    tracks are routed to a Bus with effects on the bus (and not on the
    individual tracks)

    Even so, when i'm mixing down, I get CPU usage of 48% and its causing
    the dreaded dropouts. Short of eliminating effects, or
    freezing/bouncing tracks, would adding more RAM to the machine help
    with this issue? I'm running Home Studio 6 under Windows XP, with 2
    gigs of ram.

    I'm thinking no, it wouldnt help, only a faser processor would... but
    I dont know.

    Any advice would be appreciated.
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  2. Sue Morton Guest

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    Since you're mixing, and not recording, have you increased the
    latency/buffers? When I record I have my ASIO latency set as low as
    possible, this is often sufficient for mixing too... but when there are
    many synths and/or many tracks, many effects, etc. I have raised latency
    as high as 100+ in order to work. Latency really means nothing unless
    you are recording from outside source, or working with realtime video.

    Give that a try?

    N.B. "If five is good, then 20 is better" in my experience does NOT
    apply here. Some soundcard drivers can introduce new problems if
    latency is too high. Go only as high as you need to get the job done is
    what I recommend. Good luck!
    --
    Sue Morton


    "moonpie" <> wrote in message
    news:...
    >
    > Hello all.
    >
    > I have a question that I'm afraid I may already know the answer to,
    > and I dont like it...
    >
    > I'm doing a mixdown of a song my band is recording, and there are
    > quite a few tracks, with many effects. Whenever possible, individual
    > tracks are routed to a Bus with effects on the bus (and not on the
    > individual tracks)
    >
    > Even so, when i'm mixing down, I get CPU usage of 48% and its causing
    > the dreaded dropouts. Short of eliminating effects, or
    > freezing/bouncing tracks, would adding more RAM to the machine help
    > with this issue? I'm running Home Studio 6 under Windows XP, with 2
    > gigs of ram.
    >
    > I'm thinking no, it wouldnt help, only a faser processor would... but
    > I dont know.
    >
    > Any advice would be appreciated.
    >
  3. Gary R. Hook Guest

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    On 6/14/2010 9:00 AM, Sue Morton wrote:
    > Since you're mixing, and not recording, have you increased the
    > latency/buffers? When I record I have my ASIO latency set as low as
    > possible, this is often sufficient for mixing too... but when there are
    > many synths and/or many tracks, many effects, etc. I have raised latency
    > as high as 100+ in order to work. Latency really means nothing unless
    > you are recording from outside source, or working with realtime video.


    Right. The only oddity you'll experience is a delay between stopping
    playback (hitting the spacebar?) and actual cessation of sound. Or
    tweaks to an effect before it becomes audible. But even at 100+ ms the
    delay is not unpleasant.

    Also agree that you don't want to make it too long. But something in
    the 100 - 130 ms range can alleviate a lot of stress on the CPU while
    still providing modest playback performance.
  4. moonpie Guest

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    On Mon, 14 Jun 2010 09:37:43 -0500, "Gary R. Hook"
    <> wrote:

    >On 6/14/2010 9:00 AM, Sue Morton wrote:
    >> Since you're mixing, and not recording, have you increased the
    >> latency/buffers? When I record I have my ASIO latency set as low as
    >> possible, this is often sufficient for mixing too... but when there are
    >> many synths and/or many tracks, many effects, etc. I have raised latency
    >> as high as 100+ in order to work. Latency really means nothing unless
    >> you are recording from outside source, or working with realtime video.

    >
    >Right. The only oddity you'll experience is a delay between stopping
    >playback (hitting the spacebar?) and actual cessation of sound. Or
    >tweaks to an effect before it becomes audible. But even at 100+ ms the
    >delay is not unpleasant.
    >
    >Also agree that you don't want to make it too long. But something in
    >the 100 - 130 ms range can alleviate a lot of stress on the CPU while
    >still providing modest playback performance.



    I'll try that, great idea. Never considered that. Its a work in
    progress, like most i suppose... mix some, then somebody says, well,
    you should really add an electric 12 string to double this part... So
    then I have to add another track, and then turn off all the effects on
    everything, just to be able to record another track without it
    dropping out.,.. very weird, but if thats how it is, then ok

    one thing i've noticed, i often get a hard droput near the very end,
    at the same spot every time. I've noticed it "hangs up" when it gets
    to a spot where the audio on two tracks ends suddenly, the rest of the
    tracks keep going. Its like the play bar gets to the spot where those
    two tracks run out of audio, and it just stops.

    Is it possible that a sudden end to audio information could cause a
    hiccup like that?
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  5. Glennbo Guest

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    In news: the killer robot moonpie
    <> grabbed the controls of the spaceship
    cakewalk.audio and pressed these buttons...

    > Is it possible that a sudden end to audio information could cause a
    > hiccup like that?


    I've seen that with Sonar before, and ended up adding recorded silence to
    the end of the song, then bouncing the audible and silent clips into one
    single clip. Sonar's audio engine is pretty finicky, and easy to cause
    pops, clicks, and even dropouts.

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  6. polymod Guest

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    "Glennbo" <> wrote in message
    news:Xns9D976D1F95CADBrownShoesDontMakeIt@85.214.73.210...
    > In news: the killer robot

    moonpie
    > <> grabbed the controls of the spaceship
    > cakewalk.audio and pressed these buttons...
    >
    > > Is it possible that a sudden end to audio information could cause a
    > > hiccup like that?

    >
    > I've seen that with Sonar before, and ended up adding recorded silence to
    > the end of the song, then bouncing the audible and silent clips into one
    > single clip. Sonar's audio engine is pretty finicky, and easy to cause
    > pops, clicks, and even dropouts.


    Yup.
    Reaper 3.60 is up<g>

    Poly
  7. Glennbo Guest

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    The killer robot "polymod" <> grabbed the controls
    of the spaceship cakewalk.audio and pressed these buttons...

    >> > Is it possible that a sudden end to audio information could cause
    >> > a hiccup like that?

    >>
    >> I've seen that with Sonar before, and ended up adding recorded
    >> silence to the end of the song, then bouncing the audible and silent
    >> clips into one single clip. Sonar's audio engine is pretty finicky,
    >> and easy to cause pops, clicks, and even dropouts.

    >
    > Yup.
    > Reaper 3.60 is up<g>


    I downloaded and installed it this weekend. Even started a new song with
    a mamoth midi instrument I created using Ticky Clav, Sample Tank with an
    acoustic guitar, an Arp string ensemble, and a Roland Juno synth model.

    It's a cool sound in that the clav and acoustic guitar are panned off of
    each other and decay away to nothing, while the strings and synth are
    lower volume, also panned off of each other, but sustain forever. It's
    got a plucky and etherial sound that made me wander off to Mahavishnu
    territory halfway through the song. No dropouts, pops or clicks. ;)

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  8. moonpie Guest

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    On Mon, 14 Jun 2010 13:04:33 -0400, "polymod" <>
    wrote:

    >
    >"Glennbo" <> wrote in message
    >news:Xns9D976D1F95CADBrownShoesDontMakeIt@85.214.73.210...
    >> In news: the killer robot

    >moonpie
    >> <> grabbed the controls of the spaceship
    >> cakewalk.audio and pressed these buttons...
    >>
    >> > Is it possible that a sudden end to audio information could cause a
    >> > hiccup like that?

    >>
    >> I've seen that with Sonar before, and ended up adding recorded silence to
    >> the end of the song, then bouncing the audible and silent clips into one
    >> single clip. Sonar's audio engine is pretty finicky, and easy to cause
    >> pops, clicks, and even dropouts.

    >
    >Yup.
    >Reaper 3.60 is up<g>
    >
    >Poly
    >


    you read my mind. Friend of mine is using Reaper and loves it, could
    probably go over to his house and get some lessons. Is the audio
    engine in Reaper less particular? How easy is it to learn the
    interface?

    more importantly, how easy is it to take a big SONAR project and put
    it to Reaper?
  9. Glennbo Guest

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    The killer robot moonpie <> grabbed the controls
    of the spaceship cakewalk.audio and pressed these buttons...

    > Is the audio engine in Reaper less particular?


    It's one of, if not the baddest audio engine on the planet.

    > How easy is it to learn the interface?


    It's got a bit of a learning curve. Was totally worth it IMO.

    > more importantly, how easy is it to take a big SONAR project and put
    > it to Reaper?


    Audio tracks can easily be moved en masse using Reaper's "ReaRoute",
    which is a virtual ASIO audio cable. Midi tracks can also be moved in
    that same shot using Reaper's ability to act as a ReWire device.

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  10. Steve Ardcorr Guest

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    Just a guess, but with regards to sonar suddenly stalling at the end
    of the 2 audio tracks, I'm wondering whether it might be that you need
    to check the, "play effect tails after stopping" in options/audio/advanced
    Either check it or uncheck? Probably the former.
    Steve


    "moonpie" <> wrote in message
    news:...
    > On Mon, 14 Jun 2010 09:37:43 -0500, "Gary R. Hook"
    > <> wrote:
    >
    >>On 6/14/2010 9:00 AM, Sue Morton wrote:
    >>> Since you're mixing, and not recording, have you increased the
    >>> latency/buffers? When I record I have my ASIO latency set as low as
    >>> possible, this is often sufficient for mixing too... but when there are
    >>> many synths and/or many tracks, many effects, etc. I have raised latency
    >>> as high as 100+ in order to work. Latency really means nothing unless
    >>> you are recording from outside source, or working with realtime video.

    >>
    >>Right. The only oddity you'll experience is a delay between stopping
    >>playback (hitting the spacebar?) and actual cessation of sound. Or
    >>tweaks to an effect before it becomes audible. But even at 100+ ms the
    >>delay is not unpleasant.
    >>
    >>Also agree that you don't want to make it too long. But something in
    >>the 100 - 130 ms range can alleviate a lot of stress on the CPU while
    >>still providing modest playback performance.

    >
    >
    > I'll try that, great idea. Never considered that. Its a work in
    > progress, like most i suppose... mix some, then somebody says, well,
    > you should really add an electric 12 string to double this part... So
    > then I have to add another track, and then turn off all the effects on
    > everything, just to be able to record another track without it
    > dropping out.,.. very weird, but if thats how it is, then ok
    >
    > one thing i've noticed, i often get a hard droput near the very end,
    > at the same spot every time. I've noticed it "hangs up" when it gets
    > to a spot where the audio on two tracks ends suddenly, the rest of the
    > tracks keep going. Its like the play bar gets to the spot where those
    > two tracks run out of audio, and it just stops.
    >
    > Is it possible that a sudden end to audio information could cause a
    > hiccup like that?
    >




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  11. moonpie Guest

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    On Mon, 14 Jun 2010 18:03:59 +0000 (UTC), Glennbo
    <> wrote:

    >The killer robot moonpie <> grabbed the controls
    >of the spaceship cakewalk.audio and pressed these buttons...
    >
    >> Is the audio engine in Reaper less particular?

    >
    >It's one of, if not the baddest audio engine on the planet.
    >
    >> How easy is it to learn the interface?

    >
    >It's got a bit of a learning curve. Was totally worth it IMO.
    >
    >> more importantly, how easy is it to take a big SONAR project and put
    >> it to Reaper?

    >
    >Audio tracks can easily be moved en masse using Reaper's "ReaRoute",
    >which is a virtual ASIO audio cable. Midi tracks can also be moved in
    >that same shot using Reaper's ability to act as a ReWire device.



    i use 'lectronic drums with a midi brain, that sends a midi signal to
    sonar, and then i insert EZ drummer as a soft synth to it. I assume
    Reaper can do this too, but doesnt hurt to ask... can it?
  12. moonpie Guest

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    On Tue, 15 Jun 2010 10:47:00 +0100, "Steve Ardcorr"
    <> wrote:

    >Just a guess, but with regards to sonar suddenly stalling at the end
    >of the 2 audio tracks, I'm wondering whether it might be that you need
    >to check the, "play effect tails after stopping" in options/audio/advanced
    >Either check it or uncheck? Probably the former.
    >Steve
    >



    thats a good idea too, thanks!
  13. Glennbo Guest

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    The killer robot moonpie <> grabbed the controls
    of the spaceship cakewalk.audio and pressed these buttons...

    >>Audio tracks can easily be moved en masse using Reaper's "ReaRoute",
    >>which is a virtual ASIO audio cable. Midi tracks can also be moved in
    >>that same shot using Reaper's ability to act as a ReWire device.

    >
    >
    > i use 'lectronic drums with a midi brain, that sends a midi signal to
    > sonar, and then i insert EZ drummer as a soft synth to it.


    My drum kit.

    http://members.cox.net/glennbo/PadDrums.jpg and
    http://members.cox.net/glennbopix/ReaperDrums.jpg

    > I assume Reaper can do this too, but doesnt hurt to ask... can it?


    At 1ms latency on my system.

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  14. moonpie Guest

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    On Tue, 15 Jun 2010 13:42:41 +0000 (UTC), Glennbo
    <> wrote:

    >The killer robot moonpie <> grabbed the controls
    >of the spaceship cakewalk.audio and pressed these buttons...
    >
    >>>Audio tracks can easily be moved en masse using Reaper's "ReaRoute",
    >>>which is a virtual ASIO audio cable. Midi tracks can also be moved in
    >>>that same shot using Reaper's ability to act as a ReWire device.

    >>
    >>
    >> i use 'lectronic drums with a midi brain, that sends a midi signal to
    >> sonar, and then i insert EZ drummer as a soft synth to it.

    >
    >My drum kit.
    >
    >http://members.cox.net/glennbo/PadDrums.jpg and
    >http://members.cox.net/glennbopix/ReaperDrums.jpg


    it says "Superior Drums". I guess those are ToonTrack, not some sort
    of native Reaper drum thing? So you posted those pics to say, YES, it
    does it exactly the same way as sonar?


    >
    >> I assume Reaper can do this too, but doesnt hurt to ask... can it?

    >
    >At 1ms latency on my system.



    uh.... is that better or worse than sonar?

    Ha! you guys are about a billion miles ahead of me in all this.
  15. Glennbo Guest

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    The killer robot moonpie <> grabbed the controls of
    the spaceship cakewalk.audio and pressed these buttons...

    >>My drum kit.
    >>
    >>http://members.cox.net/glennbo/PadDrums.jpg and
    >>http://members.cox.net/glennbopix/ReaperDrums.jpg

    >
    > it says "Superior Drums". I guess those are ToonTrack, not some sort
    > of native Reaper drum thing? So you posted those pics to say, YES, it
    > does it exactly the same way as sonar?


    Yeah, that's Superior Dummer 2 which is EZ-Drummer's big brother, and like
    you I use a pad kit to play Superior when I'm recording.

    >>> I assume Reaper can do this too, but doesnt hurt to ask... can it?

    >>
    >>At 1ms latency on my system.

    >
    >
    > uh.... is that better or worse than sonar?
    >
    > Ha! you guys are about a billion miles ahead of me in all this.


    1ms is ultra fast, and makes it so no lag is felt. I was able to hit 1.5ms
    latency with Sonar, but at the cost of dealing with flakey stuff happening.

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  16. moonpie Guest

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    On Tue, 15 Jun 2010 16:31:17 +0000 (UTC), Glennbo
    <> wrote:

    >The killer robot moonpie <> grabbed the controls of
    >the spaceship cakewalk.audio and pressed these buttons...
    >
    >>>My drum kit.
    >>>
    >>>http://members.cox.net/glennbo/PadDrums.jpg and
    >>>http://members.cox.net/glennbopix/ReaperDrums.jpg

    >>
    >> it says "Superior Drums". I guess those are ToonTrack, not some sort
    >> of native Reaper drum thing? So you posted those pics to say, YES, it
    >> does it exactly the same way as sonar?

    >
    >Yeah, that's Superior Dummer 2 which is EZ-Drummer's big brother, and like
    >you I use a pad kit to play Superior when I'm recording.
    >
    >>>> I assume Reaper can do this too, but doesnt hurt to ask... can it?
    >>>
    >>>At 1ms latency on my system.

    >>
    >>
    >> uh.... is that better or worse than sonar?
    >>
    >> Ha! you guys are about a billion miles ahead of me in all this.

    >
    >1ms is ultra fast, and makes it so no lag is felt. I was able to hit 1.5ms
    >latency with Sonar, but at the cost of dealing with flakey stuff happening.



    ok thanks.

    is there anything that you can do in sonar, that you really cant do in
    reaper?

    how about reaper tutorials? are they easy to find?
  17. Glennbo Guest

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    The killer robot moonpie <> grabbed the controls of
    the spaceship cakewalk.audio and pressed these buttons...

    > is there anything that you can do in sonar, that you really cant do in
    > reaper?


    Not anything that I ever did in Sonar, but I use both Sonar and Reaper
    mostly to record performances of me or others actually playing a part, so
    more often than not, I'm simply hitting record and then playing something.
    There are numerous tricks that Reaper can do that Sonar cannot do though.
    You can side-chain *any* automatable plugin in Reaper, as it allows you to
    use the changing levels on one track tweak FX parameters on a completely
    different track. It also will let you either stack multiple softsynths on
    one track, or you can have one midi track drive softsynths on multiple
    other tracks. The latter can easily be laced up using drag-n-drop routing,
    which is in fact, exactly what I used on a song I'm currently working on.

    http://members.cox.net/glennbopix/Drag-n-DropRouting.avi

    > how about reaper tutorials? are they easy to find?


    There are some up on youtube.com, and their forum can answer most if not
    all questions you might have on how to accomplish things.

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  18. moonpie Guest

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    On Tue, 15 Jun 2010 17:28:17 +0000 (UTC), Glennbo
    <> wrote:

    >The killer robot moonpie <> grabbed the controls of
    >the spaceship cakewalk.audio and pressed these buttons...
    >
    >> is there anything that you can do in sonar, that you really cant do in
    >> reaper?

    >
    >Not anything that I ever did in Sonar, but I use both Sonar and Reaper
    >mostly to record performances of me or others actually playing a part, so
    >more often than not, I'm simply hitting record and then playing something.
    >There are numerous tricks that Reaper can do that Sonar cannot do though.
    >You can side-chain *any* automatable plugin in Reaper, as it allows you to
    >use the changing levels on one track tweak FX parameters on a completely
    >different track. It also will let you either stack multiple softsynths on
    >one track, or you can have one midi track drive softsynths on multiple
    >other tracks. The latter can easily be laced up using drag-n-drop routing,
    >which is in fact, exactly what I used on a song I'm currently working on.
    >
    >http://members.cox.net/glennbopix/Drag-n-DropRouting.avi
    >
    >> how about reaper tutorials? are they easy to find?

    >
    >There are some up on youtube.com, and their forum can answer most if not
    >all questions you might have on how to accomplish things.



    thank you, you're very helpful.

    I might try it, after i get two songs finished in sonar, i might play
    around with reaper.., i dont think changing horses in midstream is too
    good of an idea right now

    are you on the reaper forum?
  19. Glennbo Guest

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    The killer robot moonpie <> grabbed the controls
    of the spaceship cakewalk.audio and pressed these buttons...

    >>The killer robot moonpie <> grabbed the
    >>controls of the spaceship cakewalk.audio and pressed these buttons...
    >>
    >>> is there anything that you can do in sonar, that you really cant do
    >>> in reaper?

    >>
    >>Not anything that I ever did in Sonar, but I use both Sonar and Reaper
    >>mostly to record performances of me or others actually playing a part,
    >>so more often than not, I'm simply hitting record and then playing
    >>something. There are numerous tricks that Reaper can do that Sonar
    >>cannot do though. You can side-chain *any* automatable plugin in
    >>Reaper, as it allows you to use the changing levels on one track tweak
    >>FX parameters on a completely different track. It also will let you
    >>either stack multiple softsynths on one track, or you can have one
    >>midi track drive softsynths on multiple other tracks. The latter can
    >>easily be laced up using drag-n-drop routing, which is in fact,
    >>exactly what I used on a song I'm currently working on.
    >>
    >>http://members.cox.net/glennbopix/Drag-n-DropRouting.avi
    >>
    >>> how about reaper tutorials? are they easy to find?

    >>
    >>There are some up on youtube.com, and their forum can answer most if
    >>not all questions you might have on how to accomplish things.

    >
    >
    > thank you, you're very helpful.
    >
    > I might try it, after i get two songs finished in sonar, i might play
    > around with reaper.., i dont think changing horses in midstream is too
    > good of an idea right now


    I wouldn't suggest doing anything more than playing around with Reaper at
    first. For me, I real quickly found it to be more resilliant to my piling
    on FX and running at ultra low latency, and since I was between projects, I
    just started my next one in Reaper to see how far I'd get. Thirty or so
    songs later, I'm still using it. ;)

    > are you on the reaper forum?


    Only on occasion. I really dislike web based forums.

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    Hear My Music http://www.soundclick.com/ThePseudonyms
  20. moonpie Guest

    Member Since:
    Message Count:
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    On Tue, 15 Jun 2010 18:17:29 +0000 (UTC), Glennbo
    <> wrote:

    >The killer robot moonpie <> grabbed the controls
    >of the spaceship cakewalk.audio and pressed these buttons...
    >
    >>>The killer robot moonpie <> grabbed the
    >>>controls of the spaceship cakewalk.audio and pressed these buttons...
    >>>
    >>>> is there anything that you can do in sonar, that you really cant do
    >>>> in reaper?
    >>>
    >>>Not anything that I ever did in Sonar, but I use both Sonar and Reaper
    >>>mostly to record performances of me or others actually playing a part,
    >>>so more often than not, I'm simply hitting record and then playing
    >>>something. There are numerous tricks that Reaper can do that Sonar
    >>>cannot do though. You can side-chain *any* automatable plugin in
    >>>Reaper, as it allows you to use the changing levels on one track tweak
    >>>FX parameters on a completely different track. It also will let you
    >>>either stack multiple softsynths on one track, or you can have one
    >>>midi track drive softsynths on multiple other tracks. The latter can
    >>>easily be laced up using drag-n-drop routing, which is in fact,
    >>>exactly what I used on a song I'm currently working on.
    >>>
    >>>http://members.cox.net/glennbopix/Drag-n-DropRouting.avi
    >>>
    >>>> how about reaper tutorials? are they easy to find?
    >>>
    >>>There are some up on youtube.com, and their forum can answer most if
    >>>not all questions you might have on how to accomplish things.

    >>
    >>
    >> thank you, you're very helpful.
    >>
    >> I might try it, after i get two songs finished in sonar, i might play
    >> around with reaper.., i dont think changing horses in midstream is too
    >> good of an idea right now

    >
    >I wouldn't suggest doing anything more than playing around with Reaper at
    >first. For me, I real quickly found it to be more resilliant to my piling
    >on FX and running at ultra low latency, and since I was between projects, I
    >just started my next one in Reaper to see how far I'd get. Thirty or so
    >songs later, I'm still using it. ;)
    >



    I take it Reaper works in Windows XP as well as Windows 7?
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