Cubase LE: Using the "Hitpoints" for an acoustic-guitar-recording?

Discussion in 'alt.steinberg.cubase' started by Gerd-Ulrich Meyer, May 23, 2010.

  1. Gerd-Ulrich Meyer Guest

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    Hallo,

    in addition to a "normal" (using MIDI) piano track i want to add an
    acoustic-guitar-track. The piano plays single notes (broken chords) and
    the guitar plays the same notes. But as i'm obviously a better
    piano-player than guitar-player the guitar-notes aren't "in time" with
    the piano-notes. So i decided to use the "Hitpoints" to "synchronize"
    respectively quantize the guitar-notes. But i'm in much doubt wether
    this feature is really usefull for a guitar-track.
    Has anybody made any experiences with such a plan?

    Many thanks in advance (and pleas don't mind my english - i'm german).

    Greetings

    Gerd-Ulrich Meyer
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  2. Jos Geluk Guest

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    Op 23-5-2010 17:47, Gerd-Ulrich Meyer schreef:
    > Hallo,
    >
    > in addition to a "normal" (using MIDI) piano track i want to add an
    > acoustic-guitar-track. The piano plays single notes (broken chords) and
    > the guitar plays the same notes. But as i'm obviously a better
    > piano-player than guitar-player the guitar-notes aren't "in time" with
    > the piano-notes. So i decided to use the "Hitpoints" to "synchronize"
    > respectively quantize the guitar-notes. But i'm in much doubt wether
    > this feature is really usefull for a guitar-track.
    > Has anybody made any experiences with such a plan?


    Hi Gerd-Ulrich (again),

    I wouldn't use Hitpoints in this case. You may get away with Time
    Warping though, if the guitar part is OK and you want the piano to match
    the guitar instead of the other way round.
    The way I do it:
    You will need to have the piano notes synchronized (to a bars+beats
    grid) first, or you may have played the piano in time to the metronome.
    Suppose you have done that.
    Now I am not an advanced guitar player, merely acceptable. What I do in
    situations when my guitar-playing is not good enough: I break up the
    piece into smaller parts, down to a handful of measures perhaps, if
    necessary. Then, with these measures playing in a loop, I practice them
    until they don't go wrong any longer, and then I hit the record button.
    (I have a Frontier Tranzport that makes that easier.) If they still get
    wrong every time, break down the part in even smaller pieces, or
    consider overdubbing. When I'm satisfied, I move on to the next part.

    This way, I have recorded parts that I could never play faultlessly in
    real life, with all the spontaneity you need. Just make sure the
    transitions are seamless (use crossfading where necessary, etc.)

    You may even be able to reuse a part that has come out well, as long as
    the tempo is kept constant. Also, your guitar playing will improve
    greatly this way.

    Have fun,

    Jos.

    --
    Ardis Park Music
    www.ardispark.nl
  3. Gerd-Ulrich Meyer Guest

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    Hallo Jos,


    Am 24.05.2010 20:36, schrieb Jos Geluk:
    > Op 23-5-2010 17:47, Gerd-Ulrich Meyer schreef:
    >> Hallo,
    >>
    >> in addition to a "normal" (using MIDI) piano track i want to add an
    >> acoustic-guitar-track. The piano plays single notes (broken chords) and
    >> the guitar plays the same notes. But as i'm obviously a better
    >> piano-player than guitar-player the guitar-notes aren't "in time" with
    >> the piano-notes. So i decided to use the "Hitpoints" to "synchronize"
    >> respectively quantize the guitar-notes. But i'm in much doubt wether
    >> this feature is really usefull for a guitar-track.
    >> Has anybody made any experiences with such a plan?

    >
    > Hi Gerd-Ulrich (again),

    thanks for answering :)


    > I wouldn't use Hitpoints in this case.

    Why? I thought of them to be a good solution just to "quantize" my guitar.

    >You may get away with Time Warping though, if the guitar part is OK and you want the piano to match
    > the guitar instead of the other way round.

    Well, i have played the piano part first (because i didn't really knew
    what the guitar part would be like). And the piano part didn't need so
    much quantizing because i was nearly "on the beat".
    But ok...let's see.

    > The way I do it:
    > You will need to have the piano notes synchronized (to a bars+beats
    > grid) first, or you may have played the piano in time to the metronome.
    > Suppose you have done that.

    I did. That was the easier part.

    > Now I am not an advanced guitar player, merely acceptable. What I do in
    > situations when my guitar-playing is not good enough: I break up the
    > piece into smaller parts, down to a handful of measures perhaps, if
    > necessary. Then, with these measures playing in a loop, I practice them
    > until they don't go wrong any longer, and then I hit the record button.

    I will try it this way - sounds to be possible.
    And for hitting the record button i think i will find a solution with
    mapping my sustain pedal to this function....or i have to practise even
    more to find the right key on the keyboard *grin*

    > (I have a Frontier Tranzport that makes that easier.) If they still get
    > wrong every time, break down the part in even smaller pieces, or
    > consider overdubbing. When I'm satisfied, I move on to the next part.
    >
    > This way, I have recorded parts that I could never play faultlessly in
    > real life, with all the spontaneity you need. Just make sure the
    > transitions are seamless (use crossfading where necessary, etc.)
    >
    > You may even be able to reuse a part that has come out well, as long as
    > the tempo is kept constant. Also, your guitar playing will improve
    > greatly this way.

    I did't think of breaking the guitar part into pieces...maybe because i
    have enough "trouble" to play even 8 bars nearly "in time" :) But i
    remember my first piano lessons (yes, i have had piano lessons) where my
    teacher always told me to split difficult parts in smaller parts.
    So i have to try this here again.
    Ok, i try and give feedback.

    >
    > Have fun,

    I will :)
    >
    > Jos.
    >

    Many thanks

    Greetings

    Gerd-Ulrich Meyer
  4. Laurence Payne Guest

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    >in addition to a "normal" (using MIDI) piano track i want to add an
    >acoustic-guitar-track. The piano plays single notes (broken chords) and
    >the guitar plays the same notes. But as i'm obviously a better
    >piano-player than guitar-player the guitar-notes aren't "in time" with
    >the piano-notes. So i decided to use the "Hitpoints" to "synchronize"
    >respectively quantize the guitar-notes. But i'm in much doubt wether
    >this feature is really usefull for a guitar-track.
    >Has anybody made any experiences with such a plan?


    Some form of splitting and re-aligning might work if the guitar part
    was simple, with clearly defined notes. But if it's like this, might
    it work just as well as a MIDI track using a sampled or synthesized
    guitar sound?

    The real answer, of course, is to take this as a reason and an
    opportunity to practice your guitar playing.

    CubaseFAQ page: http://www.laurencepayne.co.uk/CubaseFAQ.htm
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  5. Hueyduck Guest

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    Hi,

    I know that C5 has something in it that looks quite like Melodyne.
    I don't use it yet so I cannot speak about it.

    But if it is really like melodyne, you can also move notes on the
    timeline, not only influence pitch and formant.

    Huey
  6. Gerd-Ulrich Meyer Guest

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    Hallo,

    Am 25.05.2010 12:41, schrieb Laurence Payne:
    >
    >> in addition to a "normal" (using MIDI) piano track i want to add an
    >> acoustic-guitar-track. The piano plays single notes (broken chords) and
    >> the guitar plays the same notes. But as i'm obviously a better
    >> piano-player than guitar-player the guitar-notes aren't "in time" with
    >> the piano-notes. So i decided to use the "Hitpoints" to "synchronize"
    >> respectively quantize the guitar-notes. But i'm in much doubt wether
    >> this feature is really usefull for a guitar-track.
    >> Has anybody made any experiences with such a plan?

    >
    > Some form of splitting and re-aligning might work if the guitar part
    > was simple, with clearly defined notes. But if it's like this, might
    > it work just as well as a MIDI track using a sampled or synthesized
    > guitar sound?

    This is exactly the reason why i didn't choose a sampled (respectively
    "rompled" sound). At first, i don't have such a good guitar sound and
    second, i prefer playing an acousticly meant guitar on a real instrument.
    >
    > The real answer, of course, is to take this as a reason and an
    > opportunity to practice your guitar playing.

    This seems to be my only chance :)
    >
    > CubaseFAQ page: http://www.laurencepayne.co.uk/CubaseFAQ.htm


    Thanks although...i have to practice guitar playing *smile*

    Greetings

    Gerd-Ulrich Meyer
  7. Gerd-Ulrich Meyer Guest

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    Hallo,

    Am 25.05.2010 14:57, schrieb Hueyduck:
    > Hi,
    >
    > I know that C5 has something in it that looks quite like Melodyne.
    > I don't use it yet so I cannot speak about it.

    My Cubase LE don't have something like that. Good idea though.
    >
    > But if it is really like melodyne, you can also move notes on the
    > timeline, not only influence pitch and formant.
    >
    > Huey


    Thank you

    Gerd-Ulrich Meyer
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