I'm working on a piece that's about four and a half minutes long. I've got six instances of Arturia Moog Modular V2 running simultaneously. Music will start, play, and stop fine. System does run VERY sluggishly in the graphics department, however. That is that whenver a screen change to or from Windows and devices always takes a long time. Playing isn't interupted at all. Does freezing a track take load off the CPU, etc.? Maybe I need to by a good graphics card and disable the onboard graphics? -- On the flipside, BennyG
"Ben Goldman" <> wrote in message news:-september.org... > I'm working on a piece that's about four and a half minutes long. I've > got six instances of Arturia Moog Modular V2 running simultaneously. > Music will start, play, and stop fine. > > System does run VERY sluggishly in the graphics department, however. > That is that whenver a screen change to or from Windows and devices > always takes a long time. Playing isn't interupted at all. > > Does freezing a track take load off the CPU, etc.? Maybe I need to by > a good graphics card and disable the onboard graphics? Yes, freezing will take a load off. As a side note, I believe the later versions of sonar have some type of CPU conservation mode thingy (forgive me, I'm not by my manuals) if the "Pause" key is pressed. I believe this makes the graphics update not as often. The unfortunate thing is there's no way of knowing if the "pause" key was pressed. Maybe press it and see if anything improves. Poly
polymod was gettin' jiggy wit' it on 10/2/2010 at 8:15:30 AM and now feels very oogly boogly: > > "Ben Goldman" <> wrote in message > news:-september.org... > > I'm working on a piece that's about four and a half minutes long. > > I've got six instances of Arturia Moog Modular V2 running > > simultaneously. Music will start, play, and stop fine. > > > > System does run VERY sluggishly in the graphics department, however. > > That is that whenver a screen change to or from Windows and devices > > always takes a long time. Playing isn't interupted at all. > > > > Does freezing a track take load off the CPU, etc.? Maybe I need > > to by a good graphics card and disable the onboard graphics? > > Yes, freezing will take a load off. > As a side note, I believe the later versions of sonar have some type > of CPU conservation mode thingy (forgive me, I'm not by my manuals) > if the "Pause" key is pressed. I believe this makes the graphics > update not as often. The unfortunate thing is there's no way of > knowing if the "pause" key was pressed. Maybe press it and see if > anything improves. > > Poly > Thanks, Poly. Freezing worked great. -- On the flipside, BennyG
On Sun, 3 Oct 2010 01:12:10 +0000 (UTC), "Ben Goldman" <> wrote: >polymod was gettin' jiggy wit' it on 10/2/2010 at 8:15:30 AM and now >feels very oogly boogly: > >> >> "Ben Goldman" <> wrote in message >> news:-september.org... >> > I'm working on a piece that's about four and a half minutes long. >> > I've got six instances of Arturia Moog Modular V2 running >> > simultaneously. Music will start, play, and stop fine. >> > >> > System does run VERY sluggishly in the graphics department, however. >> > That is that whenver a screen change to or from Windows and devices >> > always takes a long time. Playing isn't interupted at all. >> > >> > Does freezing a track take load off the CPU, etc.? Maybe I need >> > to by a good graphics card and disable the onboard graphics? >> >> Yes, freezing will take a load off. >> As a side note, I believe the later versions of sonar have some type >> of CPU conservation mode thingy (forgive me, I'm not by my manuals) >> if the "Pause" key is pressed. I believe this makes the graphics >> update not as often. The unfortunate thing is there's no way of >> knowing if the "pause" key was pressed. Maybe press it and see if >> anything improves. >> >> Poly >> > >Thanks, Poly. Freezing worked great. Also if you mute a track, it still uses the same resources, yet if you archive it, it uses no resources. Freeze works great. It essentially turns the track into an audio track. Some midi sounds use a lot of memory and resources. -- Gerry Peters
Gerry Peters was gettin' jiggy wit' it on 10/3/2010 at 10:48:45 PM and now feels very oogly boogly: > On Sun, 3 Oct 2010 01:12:10 +0000 (UTC), "Ben Goldman" > <> wrote: > > > polymod was gettin' jiggy wit' it on 10/2/2010 at 8:15:30 AM and now > > feels very oogly boogly: > > > >> > >> "Ben Goldman" <> wrote in message > >> news:-september.org... > >> > I'm working on a piece that's about four and a half minutes long. > >> > I've got six instances of Arturia Moog Modular V2 running > >> > simultaneously. Music will start, play, and stop fine. > >> > > >> > System does run VERY sluggishly in the graphics department, > however. >> > That is that whenver a screen change to or from > Windows and devices >> > always takes a long time. Playing isn't > interupted at all. >> > > >> > Does freezing a track take load off the CPU, etc.? Maybe I need > >> > to by a good graphics card and disable the onboard graphics? > >> > >> Yes, freezing will take a load off. > >> As a side note, I believe the later versions of sonar have some > type >> of CPU conservation mode thingy (forgive me, I'm not by my > manuals) >> if the "Pause" key is pressed. I believe this makes the > graphics >> update not as often. The unfortunate thing is there's no > way of >> knowing if the "pause" key was pressed. Maybe press it and > see if >> anything improves. > >> > >> Poly > > > > > > > Thanks, Poly. Freezing worked great. > > Also if you mute a track, it still uses the same resources, yet if you > archive it, it uses no resources. Freeze works great. It essentially > turns the track into an audio track. Some midi sounds use a lot of > memory and resources. > Thanks. I knew about the Archiving. The only way a MIDI sound can use up extra resources if is if you're using soundfonts. I never use them. Thanks again. -- On the flipside, BennyG
On Mon, 4 Oct 2010 11:57:52 +0000 (UTC), "Ben Goldman" <> wrote: >Gerry Peters was gettin' jiggy wit' it on 10/3/2010 at 10:48:45 PM and >now feels very oogly boogly: > >> On Sun, 3 Oct 2010 01:12:10 +0000 (UTC), "Ben Goldman" >> <> wrote: >> >> > polymod was gettin' jiggy wit' it on 10/2/2010 at 8:15:30 AM and now >> > feels very oogly boogly: >> > >> >> >> >> "Ben Goldman" <> wrote in message >> >> news:-september.org... >> >> > I'm working on a piece that's about four and a half minutes long. >> >> > I've got six instances of Arturia Moog Modular V2 running >> >> > simultaneously. Music will start, play, and stop fine. >> >> > >> >> > System does run VERY sluggishly in the graphics department, >> however. >> > That is that whenver a screen change to or from >> Windows and devices >> > always takes a long time. Playing isn't >> interupted at all. >> > >> >> > Does freezing a track take load off the CPU, etc.? Maybe I need >> >> > to by a good graphics card and disable the onboard graphics? >> >> >> >> Yes, freezing will take a load off. >> >> As a side note, I believe the later versions of sonar have some >> type >> of CPU conservation mode thingy (forgive me, I'm not by my >> manuals) >> if the "Pause" key is pressed. I believe this makes the >> graphics >> update not as often. The unfortunate thing is there's no >> way of >> knowing if the "pause" key was pressed. Maybe press it and >> see if >> anything improves. >> >> >> >> Poly >> > > >> > >> > Thanks, Poly. Freezing worked great. >> >> Also if you mute a track, it still uses the same resources, yet if you >> archive it, it uses no resources. Freeze works great. It essentially >> turns the track into an audio track. Some midi sounds use a lot of >> memory and resources. >> > >Thanks. I knew about the Archiving. > >The only way a MIDI sound can use up extra resources if is if you're >using soundfonts. I never use them. What I mean is memory and CPU cycles. I use Ivory Piano and Superior drums and Vienna Symphonic Library. Those all use a good amount of memory and CPU cycles, so I freeze synths sometimes to help. Synths that play back huge amounts of samples streaming from the HD is what can use resources. Rick Paul uses so much stuff, like virtual synths that he had to go to Win 7 so he could use more than 4 gigs of memory. 4 gigs is fine for me. Good to see you enjoying the Bach stuff! -- Gerry Peters
"Gerry Peters" <> wrote in message news:... > What I mean is memory and CPU cycles. I use Ivory Piano and Superior > drums and Vienna Symphonic Library. Those all use a good amount of > memory and CPU cycles, so I freeze synths sometimes to help. Synths > that play back huge amounts of samples streaming from the HD is what > can use resources. Rick Paul uses so much stuff, like virtual synths > that he had to go to Win 7 so he could use more than 4 gigs of memory. > 4 gigs is fine for me. Actually, I'm using 4 GB of RAM, too. The problem before going to x64 (which I did in the context of Win 7, but could conceivably have done in an earlier version of Windows) was that 32-bit Windows limits application space (i.e. what is available to SONAR and all its plug-ins) to 2 GB of RAM. Also, 32-bit Windows itself gets limited to a bit over 3 GB due to some funkiness about how a portion of memory is used on a 4 GB system, so you're wasting about 3/4 of a gigabyte of RAM right off the top. Streaming stuff off hard disk can actually lessen the requirement for physical RAM, but then it also makes hard disk performance more likely to be a bottleneck, so there's definitely a tradeoff there. And, of course, disks are slower than RAM to start, so stuff like caching algorithms become very important. I think my issue with RAM prior to going 64-bit, beyond just the 2 GB application space ceiling, was that a number of the softsamplers I use are memory-resident and don't do disk streaming at all. For example, that is true of EZ Drummer and Trilogy, which, until recently, I used in every project (I've been using Superior Drummer a bit more recently, though I'll probably use EZ Drummer a fair amount still). Most projects also had either Virtual Guitarist or RealGuitar 2, which are also memory-resident sample sets and by no means tiny. Also, most of the rest of the instruments I'd use on a typical project were sample-based, often with disk streaming, but also often with very big, keyswitched sample sets. For example, Chris Hein Guitars, which is based on KONTAKT so offers the potential for disk streaming, gets used on most of my projects for lead electric guitars, and that has an octave and a half or so worth of keyswitches, plus some extra keyboard zones to deal with stuff like chord recognition and strumming. I suspect disk streaming can only help so much with something that big. In any case, you are right that there are a number of areas where unfrozen MIDI tracks can use resources. Definitely CPU resources for the extra processing going on with the softsynth itself (audio tracks are pretty lightweight by comparison), potentially a significant amount of memory or a little memory, depending on the softsynth/softsampler and how it operates, and potentially additional disk activity for streaming samples off disk. Just archiving such tracks after rendering them cuts down on CPU usage, but still leaves the softsynth in memory unless it is disconnected. Freezing tracks automatically disconnects the softsynths on them, too, at least by default (I think you can specify otherwise), so that also reduces up memory requirements. Rick -- ======================================= Rick Paul Closet Cowboy Music (ASCAP) Web: www.RickPaul.info MySpace: www.myspace.com/rickpaulmusic =======================================
On Tue, 05 Oct 2010 01:29:05 -0500, Gerry Peters <> wrote: >On Mon, 4 Oct 2010 11:57:52 +0000 (UTC), "Ben Goldman" ><> wrote: > >>Gerry Peters was gettin' jiggy wit' it on 10/3/2010 at 10:48:45 PM and >>now feels very oogly boogly: >> >>> On Sun, 3 Oct 2010 01:12:10 +0000 (UTC), "Ben Goldman" >>> <> wrote: >>> >>> > polymod was gettin' jiggy wit' it on 10/2/2010 at 8:15:30 AM and now >>> > feels very oogly boogly: >>> > >>> >> >>> >> "Ben Goldman" <> wrote in message >>> >> news:-september.org... >>> >> > I'm working on a piece that's about four and a half minutes long. >>> >> > I've got six instances of Arturia Moog Modular V2 running >>> >> > simultaneously. Music will start, play, and stop fine. >>> >> > >>> >> > System does run VERY sluggishly in the graphics department, >>> however. >> > That is that whenver a screen change to or from >>> Windows and devices >> > always takes a long time. Playing isn't >>> interupted at all. >> > >>> >> > Does freezing a track take load off the CPU, etc.? Maybe I need >>> >> > to by a good graphics card and disable the onboard graphics? >>> >> >>> >> Yes, freezing will take a load off. >>> >> As a side note, I believe the later versions of sonar have some >>> type >> of CPU conservation mode thingy (forgive me, I'm not by my >>> manuals) >> if the "Pause" key is pressed. I believe this makes the >>> graphics >> update not as often. The unfortunate thing is there's no >>> way of >> knowing if the "pause" key was pressed. Maybe press it and >>> see if >> anything improves. >>> >> >>> >> Poly >>> > > >>> > >>> > Thanks, Poly. Freezing worked great. >>> >>> Also if you mute a track, it still uses the same resources, yet if you >>> archive it, it uses no resources. Freeze works great. It essentially >>> turns the track into an audio track. Some midi sounds use a lot of >>> memory and resources. >>> >> >>Thanks. I knew about the Archiving. >> >>The only way a MIDI sound can use up extra resources if is if you're >>using soundfonts. I never use them. > >What I mean is memory and CPU cycles. I use Ivory Piano and Superior >drums and Vienna Symphonic Library. Those all use a good amount of >memory and CPU cycles, so I freeze synths sometimes to help. Synths >that play back huge amounts of samples streaming from the HD is what >can use resources. Rick Paul uses so much stuff, like virtual synths >that he had to go to Win 7 so he could use more than 4 gigs of memory. >4 gigs is fine for me. > >Good to see you enjoying the Bach stuff! I use a lot of soft synths, EZ Drummer. Can those be "Frozen" and if so, how do I do it? I know how to freeze a track, where is the Freeze Synth command?
"moonpie" <> wrote in message news:... > On Tue, 05 Oct 2010 01:29:05 -0500, Gerry Peters > <> wrote: > > >On Mon, 4 Oct 2010 11:57:52 +0000 (UTC), "Ben Goldman" > ><> wrote: > > > >>Gerry Peters was gettin' jiggy wit' it on 10/3/2010 at 10:48:45 PM and > >>now feels very oogly boogly: > >> > >>> On Sun, 3 Oct 2010 01:12:10 +0000 (UTC), "Ben Goldman" > >>> <> wrote: > >>> > >>> > polymod was gettin' jiggy wit' it on 10/2/2010 at 8:15:30 AM and now > >>> > feels very oogly boogly: > >>> > > >>> >> > >>> >> "Ben Goldman" <> wrote in message > >>> >> news:-september.org... > >>> >> > I'm working on a piece that's about four and a half minutes long. > >>> >> > I've got six instances of Arturia Moog Modular V2 running > >>> >> > simultaneously. Music will start, play, and stop fine. > >>> >> > > >>> >> > System does run VERY sluggishly in the graphics department, > >>> however. >> > That is that whenver a screen change to or from > >>> Windows and devices >> > always takes a long time. Playing isn't > >>> interupted at all. >> > > >>> >> > Does freezing a track take load off the CPU, etc.? Maybe I need > >>> >> > to by a good graphics card and disable the onboard graphics? > >>> >> > >>> >> Yes, freezing will take a load off. > >>> >> As a side note, I believe the later versions of sonar have some > >>> type >> of CPU conservation mode thingy (forgive me, I'm not by my > >>> manuals) >> if the "Pause" key is pressed. I believe this makes the > >>> graphics >> update not as often. The unfortunate thing is there's no > >>> way of >> knowing if the "pause" key was pressed. Maybe press it and > >>> see if >> anything improves. > >>> >> > >>> >> Poly > >>> > > > >>> > > >>> > Thanks, Poly. Freezing worked great. > >>> > >>> Also if you mute a track, it still uses the same resources, yet if you > >>> archive it, it uses no resources. Freeze works great. It essentially > >>> turns the track into an audio track. Some midi sounds use a lot of > >>> memory and resources. > >>> > >> > >>Thanks. I knew about the Archiving. > >> > >>The only way a MIDI sound can use up extra resources if is if you're > >>using soundfonts. I never use them. > > > >What I mean is memory and CPU cycles. I use Ivory Piano and Superior > >drums and Vienna Symphonic Library. Those all use a good amount of > >memory and CPU cycles, so I freeze synths sometimes to help. Synths > >that play back huge amounts of samples streaming from the HD is what > >can use resources. Rick Paul uses so much stuff, like virtual synths > >that he had to go to Win 7 so he could use more than 4 gigs of memory. > >4 gigs is fine for me. > > > >Good to see you enjoying the Bach stuff! > > > I use a lot of soft synths, EZ Drummer. Can those be "Frozen" Yes. >and if so, how do I do it? I know how to freeze a track, where is the Freeze > Synth command? Assuming you're using a recent version of Sonar, it's in the synth rack view. Click on the 'snowflake' on the desired softie you want to freeze. Poly
Gerry Peters was gettin' jiggy wit' it on 10/4/2010 at 11:29:05 PM and now feels very oogly boogly: > On Mon, 4 Oct 2010 11:57:52 +0000 (UTC), "Ben Goldman" > <> wrote: > > > Gerry Peters was gettin' jiggy wit' it on 10/3/2010 at 10:48:45 PM > > and now feels very oogly boogly: > > > >> On Sun, 3 Oct 2010 01:12:10 +0000 (UTC), "Ben Goldman" > >> <> wrote: > >> > >> > polymod was gettin' jiggy wit' it on 10/2/2010 at 8:15:30 AM and > now >> > feels very oogly boogly: > >> > > >> >> > >> >> "Ben Goldman" <> wrote in message > >> >> news:-september.org... > >> >> > I'm working on a piece that's about four and a half minutes > long. >> >> > I've got six instances of Arturia Moog Modular V2 > running >> >> > simultaneously. Music will start, play, and stop > fine. >> >> > > >> >> > System does run VERY sluggishly in the graphics department, > >> however. >> > That is that whenver a screen change to or from > >> Windows and devices >> > always takes a long time. Playing isn't > >> interupted at all. >> > > >> >> > Does freezing a track take load off the CPU, etc.? Maybe I > need >> >> > to by a good graphics card and disable the onboard > graphics? >> >> > >> >> Yes, freezing will take a load off. > >> >> As a side note, I believe the later versions of sonar have some > >> type >> of CPU conservation mode thingy (forgive me, I'm not by my > >> manuals) >> if the "Pause" key is pressed. I believe this makes the > >> graphics >> update not as often. The unfortunate thing is there's > no >> way of >> knowing if the "pause" key was pressed. Maybe press > it and >> see if >> anything improves. > >> >> > >> >> Poly > >> > > > >> > > >> > Thanks, Poly. Freezing worked great. > >> > >> Also if you mute a track, it still uses the same resources, yet if > you >> archive it, it uses no resources. Freeze works great. It > essentially >> turns the track into an audio track. Some midi sounds > use a lot of >> memory and resources. > > > > > > > Thanks. I knew about the Archiving. > > > > The only way a MIDI sound can use up extra resources if is if you're > > using soundfonts. I never use them. > > What I mean is memory and CPU cycles. I use Ivory Piano and Superior > drums and Vienna Symphonic Library. Those all use a good amount of > memory and CPU cycles, so I freeze synths sometimes to help. Synths > that play back huge amounts of samples streaming from the HD is what > can use resources. Rick Paul uses so much stuff, like virtual synths > that he had to go to Win 7 so he could use more than 4 gigs of memory. > 4 gigs is fine for me. > > Good to see you enjoying the Bach stuff! > Thanks, pal. ) -- On the flipside, BennyG
On Tue, 5 Oct 2010 10:21:12 -0400, "polymod" <> wrote: > >"moonpie" <> wrote in message >news:... >> On Tue, 05 Oct 2010 01:29:05 -0500, Gerry Peters >> <> wrote: >> >> >On Mon, 4 Oct 2010 11:57:52 +0000 (UTC), "Ben Goldman" >> ><> wrote: >> > >> >>Gerry Peters was gettin' jiggy wit' it on 10/3/2010 at 10:48:45 PM and >> >>now feels very oogly boogly: >> >> >> >>> On Sun, 3 Oct 2010 01:12:10 +0000 (UTC), "Ben Goldman" >> >>> <> wrote: >> >>> >> >>> > polymod was gettin' jiggy wit' it on 10/2/2010 at 8:15:30 AM and now >> >>> > feels very oogly boogly: >> >>> > >> >>> >> >> >>> >> "Ben Goldman" <> wrote in message >> >>> >> news:-september.org... >> >>> >> > I'm working on a piece that's about four and a half minutes long. >> >>> >> > I've got six instances of Arturia Moog Modular V2 running >> >>> >> > simultaneously. Music will start, play, and stop fine. >> >>> >> > >> >>> >> > System does run VERY sluggishly in the graphics department, >> >>> however. >> > That is that whenver a screen change to or from >> >>> Windows and devices >> > always takes a long time. Playing isn't >> >>> interupted at all. >> > >> >>> >> > Does freezing a track take load off the CPU, etc.? Maybe I need >> >>> >> > to by a good graphics card and disable the onboard graphics? >> >>> >> >> >>> >> Yes, freezing will take a load off. >> >>> >> As a side note, I believe the later versions of sonar have some >> >>> type >> of CPU conservation mode thingy (forgive me, I'm not by my >> >>> manuals) >> if the "Pause" key is pressed. I believe this makes the >> >>> graphics >> update not as often. The unfortunate thing is there's no >> >>> way of >> knowing if the "pause" key was pressed. Maybe press it and >> >>> see if >> anything improves. >> >>> >> >> >>> >> Poly >> >>> > > >> >>> > >> >>> > Thanks, Poly. Freezing worked great. >> >>> >> >>> Also if you mute a track, it still uses the same resources, yet if you >> >>> archive it, it uses no resources. Freeze works great. It essentially >> >>> turns the track into an audio track. Some midi sounds use a lot of >> >>> memory and resources. >> >>> >> >> >> >>Thanks. I knew about the Archiving. >> >> >> >>The only way a MIDI sound can use up extra resources if is if you're >> >>using soundfonts. I never use them. >> > >> >What I mean is memory and CPU cycles. I use Ivory Piano and Superior >> >drums and Vienna Symphonic Library. Those all use a good amount of >> >memory and CPU cycles, so I freeze synths sometimes to help. Synths >> >that play back huge amounts of samples streaming from the HD is what >> >can use resources. Rick Paul uses so much stuff, like virtual synths >> >that he had to go to Win 7 so he could use more than 4 gigs of memory. >> >4 gigs is fine for me. >> > >> >Good to see you enjoying the Bach stuff! >> >> >> I use a lot of soft synths, EZ Drummer. Can those be "Frozen" > >Yes. > >>and if so, how do I do it? I know how to freeze a track, where is the >Freeze >> Synth command? > >Assuming you're using a recent version of Sonar, it's in the synth rack >view. Click on the 'snowflake' on the desired softie you want to freeze. > >Poly > not using a recent... still on HomeStudio 6. might not be available/// will look and see
Rick Paul was gettin' jiggy wit' it on 10/5/2010 at 12:22:27 AM and now feels very oogly boogly: > "Gerry Peters" <> wrote in message > news:... > > What I mean is memory and CPU cycles. I use Ivory Piano and Superior > > drums and Vienna Symphonic Library. Those all use a good amount of > > memory and CPU cycles, so I freeze synths sometimes to help. Synths > > that play back huge amounts of samples streaming from the HD is what > > can use resources. Rick Paul uses so much stuff, like virtual synths > > that he had to go to Win 7 so he could use more than 4 gigs of > > memory. 4 gigs is fine for me. > > Actually, I'm using 4 GB of RAM, too. The problem before going to > x64 (which I did in the context of Win 7, but could conceivably have > done in an earlier version of Windows) was that 32-bit Windows limits > application space (i.e. what is available to SONAR and all its > plug-ins) to 2 GB of RAM. Also, 32-bit Windows itself gets limited to > a bit over 3 GB due to some funkiness about how a portion of memory > is used on a 4 GB system, so you're wasting about 3/4 of a gigabyte > of RAM right off the top. > > Streaming stuff off hard disk can actually lessen the requirement for > physical RAM, but then it also makes hard disk performance more > likely to be a bottleneck, so there's definitely a tradeoff there. > And, of course, disks are slower than RAM to start, so stuff like > caching algorithms become very important. > > I think my issue with RAM prior to going 64-bit, beyond just the 2 GB > application space ceiling, was that a number of the softsamplers I > use are memory-resident and don't do disk streaming at all. For > example, that is true of EZ Drummer and Trilogy, which, until > recently, I used in every project (I've been using Superior Drummer a > bit more recently, though I'll probably use EZ Drummer a fair amount > still). Most projects also had either Virtual Guitarist or > RealGuitar 2, which are also memory-resident sample sets and by no > means tiny. Also, most of the rest of the instruments I'd use on a > typical project were sample-based, often with disk streaming, but > also often with very big, keyswitched sample sets. For example, > Chris Hein Guitars, which is based on KONTAKT so offers the potential > for disk streaming, gets used on most of my projects for lead > electric guitars, and that has an octave and a half or so worth of > keyswitches, plus some extra keyboard zones to deal with stuff like > chord recognition and strumming. I suspect disk streaming can only > help so much with something that big. > > In any case, you are right that there are a number of areas where > unfrozen MIDI tracks can use resources. Definitely CPU resources for > the extra processing going on with the softsynth itself (audio tracks > are pretty lightweight by comparison), potentially a significant > amount of memory or a little memory, depending on the > softsynth/softsampler and how it operates, and potentially additional > disk activity for streaming samples off disk. Just archiving such > tracks after rendering them cuts down on CPU usage, but still leaves > the softsynth in memory unless it is disconnected. Freezing tracks > automatically disconnects the softsynths on them, too, at least by > default (I think you can specify otherwise), so that also reduces up > memory requirements. > > Rick > I use an Athlon XP 2900+ 1.99 GHz and 2 GB of memory. Tweaking 5 or 6 Moogs at once is bad juju on my processor. all the waves are fine except if I've got a dozen or so of those running I can get amplitude like digital distortion that is not in the exported mixdow. Muy interestante. When I've got audio tracks that are only around for safety I give 'em the old Archive "a". -- On the flipside, BennyG
"polymod" <> wrote in message news:4cab3475$0$20173$... > "moonpie" <> wrote in message >> I use a lot of soft synths, EZ Drummer. Can those be "Frozen" > > Yes. > >>and if so, how do I do it? I know how to freeze a track, where is the > Freeze >> Synth command? > > Assuming you're using a recent version of Sonar, it's in the synth rack > view. Click on the 'snowflake' on the desired softie you want to freeze. That and freezing a track is actually identical in behavior to freezing a synth, so it doesn't matter whether you do it from the Track View or the Synth Rack. Either way, any tracks associated with the same instance of the synth, be it the instance on the Synth Rack you are using the Freeze button for or the one connected to the track you are highlighting in the Track View, will get frozen. This can mean, for example, that freezing one track actually ends up freezing multiple tracks, where those other tracks are also associated with the same instance of the softsynth as the one being used in the track you chose. This would be pretty common if you're using multi-timbral synths being feed by multiple MIDI channels and sending their audio outputs to multiple audio tracks. That can be either good or bad, depending on context. The good is that it gets the entire synth in one operation, and you can't remove it from memory until all tracks associated with it are frozen. The bad is that you do have to be conscious of this if you're using a synth multi-timbrally because it may not always be intuitive that just because you're ready to freeze, say, the organ part you also are ready to freeze the piano part because it happens to live on the same instance of KONTAKT or TTS-1 or some other multi-timbral synth. I tend to deal with this by using one instance of a softsynth per instrument in most cases, with the main exception being when I want to do individual instruments within a section, such as a string quartet, where I might assign all four individual instruments to the same instance of KONTAKT. Rick -- ======================================= Rick Paul Closet Cowboy Music (ASCAP) Web: http://www.RickPaul.info Studio: http://studio.RickPaul.info =======================================