Freeze Tracks Free Memory?

Discussion in 'cakewalk.audio' started by Ben Goldman, Oct 2, 2010.

  1. Ben Goldman Guest

    Member Since:
    Message Count:
    0
    I'm working on a piece that's about four and a half minutes long. I've
    got six instances of Arturia Moog Modular V2 running simultaneously.
    Music will start, play, and stop fine.

    System does run VERY sluggishly in the graphics department, however.
    That is that whenver a screen change to or from Windows and devices
    always takes a long time. Playing isn't interupted at all.

    Does freezing a track take load off the CPU, etc.? Maybe I need to by
    a good graphics card and disable the onboard graphics?

    --
    On the flipside,
    BennyG
      • Advertising
  2. polymod Guest

    Member Since:
    Message Count:
    0
    "Ben Goldman" <> wrote in message
    news:-september.org...
    > I'm working on a piece that's about four and a half minutes long. I've
    > got six instances of Arturia Moog Modular V2 running simultaneously.
    > Music will start, play, and stop fine.
    >
    > System does run VERY sluggishly in the graphics department, however.
    > That is that whenver a screen change to or from Windows and devices
    > always takes a long time. Playing isn't interupted at all.
    >
    > Does freezing a track take load off the CPU, etc.? Maybe I need to by
    > a good graphics card and disable the onboard graphics?


    Yes, freezing will take a load off.
    As a side note, I believe the later versions of sonar have some type of CPU
    conservation mode thingy (forgive me, I'm not by my manuals) if the "Pause"
    key is pressed. I believe this makes the graphics update not as often. The
    unfortunate thing is there's no way of knowing if the "pause" key was
    pressed. Maybe press it and see if anything improves.

    Poly
  3. Ben Goldman Guest

    Member Since:
    Message Count:
    0
    polymod was gettin' jiggy wit' it on 10/2/2010 at 8:15:30 AM and now
    feels very oogly boogly:

    >
    > "Ben Goldman" <> wrote in message
    > news:-september.org...
    > > I'm working on a piece that's about four and a half minutes long.
    > > I've got six instances of Arturia Moog Modular V2 running
    > > simultaneously. Music will start, play, and stop fine.
    > >
    > > System does run VERY sluggishly in the graphics department, however.
    > > That is that whenver a screen change to or from Windows and devices
    > > always takes a long time. Playing isn't interupted at all.
    > >
    > > Does freezing a track take load off the CPU, etc.? Maybe I need
    > > to by a good graphics card and disable the onboard graphics?

    >
    > Yes, freezing will take a load off.
    > As a side note, I believe the later versions of sonar have some type
    > of CPU conservation mode thingy (forgive me, I'm not by my manuals)
    > if the "Pause" key is pressed. I believe this makes the graphics
    > update not as often. The unfortunate thing is there's no way of
    > knowing if the "pause" key was pressed. Maybe press it and see if
    > anything improves.
    >
    > Poly
    >


    Thanks, Poly. Freezing worked great.

    --
    On the flipside,
    BennyG
  4. Gerry Peters Guest

    Member Since:
    Message Count:
    0
    On Sun, 3 Oct 2010 01:12:10 +0000 (UTC), "Ben Goldman"
    <> wrote:

    >polymod was gettin' jiggy wit' it on 10/2/2010 at 8:15:30 AM and now
    >feels very oogly boogly:
    >
    >>
    >> "Ben Goldman" <> wrote in message
    >> news:-september.org...
    >> > I'm working on a piece that's about four and a half minutes long.
    >> > I've got six instances of Arturia Moog Modular V2 running
    >> > simultaneously. Music will start, play, and stop fine.
    >> >
    >> > System does run VERY sluggishly in the graphics department, however.
    >> > That is that whenver a screen change to or from Windows and devices
    >> > always takes a long time. Playing isn't interupted at all.
    >> >
    >> > Does freezing a track take load off the CPU, etc.? Maybe I need
    >> > to by a good graphics card and disable the onboard graphics?

    >>
    >> Yes, freezing will take a load off.
    >> As a side note, I believe the later versions of sonar have some type
    >> of CPU conservation mode thingy (forgive me, I'm not by my manuals)
    >> if the "Pause" key is pressed. I believe this makes the graphics
    >> update not as often. The unfortunate thing is there's no way of
    >> knowing if the "pause" key was pressed. Maybe press it and see if
    >> anything improves.
    >>
    >> Poly
    >>

    >
    >Thanks, Poly. Freezing worked great.


    Also if you mute a track, it still uses the same resources, yet if you
    archive it, it uses no resources. Freeze works great. It essentially
    turns the track into an audio track. Some midi sounds use a lot of
    memory and resources.
    --
    Gerry Peters
      • Advertising
  5. Ben Goldman Guest

    Member Since:
    Message Count:
    0
    Gerry Peters was gettin' jiggy wit' it on 10/3/2010 at 10:48:45 PM and
    now feels very oogly boogly:

    > On Sun, 3 Oct 2010 01:12:10 +0000 (UTC), "Ben Goldman"
    > <> wrote:
    >
    > > polymod was gettin' jiggy wit' it on 10/2/2010 at 8:15:30 AM and now
    > > feels very oogly boogly:
    > >
    > >>
    > >> "Ben Goldman" <> wrote in message
    > >> news:-september.org...
    > >> > I'm working on a piece that's about four and a half minutes long.
    > >> > I've got six instances of Arturia Moog Modular V2 running
    > >> > simultaneously. Music will start, play, and stop fine.
    > >> >
    > >> > System does run VERY sluggishly in the graphics department,

    > however. >> > That is that whenver a screen change to or from
    > Windows and devices >> > always takes a long time. Playing isn't
    > interupted at all. >> >
    > >> > Does freezing a track take load off the CPU, etc.? Maybe I need
    > >> > to by a good graphics card and disable the onboard graphics?
    > >>
    > >> Yes, freezing will take a load off.
    > >> As a side note, I believe the later versions of sonar have some

    > type >> of CPU conservation mode thingy (forgive me, I'm not by my
    > manuals) >> if the "Pause" key is pressed. I believe this makes the
    > graphics >> update not as often. The unfortunate thing is there's no
    > way of >> knowing if the "pause" key was pressed. Maybe press it and
    > see if >> anything improves.
    > >>
    > >> Poly
    > > >

    > >
    > > Thanks, Poly. Freezing worked great.

    >
    > Also if you mute a track, it still uses the same resources, yet if you
    > archive it, it uses no resources. Freeze works great. It essentially
    > turns the track into an audio track. Some midi sounds use a lot of
    > memory and resources.
    >


    Thanks. I knew about the Archiving.

    The only way a MIDI sound can use up extra resources if is if you're
    using soundfonts. I never use them.

    Thanks again.

    --
    On the flipside,
    BennyG
  6. Gerry Peters Guest

    Member Since:
    Message Count:
    0
    On Mon, 4 Oct 2010 11:57:52 +0000 (UTC), "Ben Goldman"
    <> wrote:

    >Gerry Peters was gettin' jiggy wit' it on 10/3/2010 at 10:48:45 PM and
    >now feels very oogly boogly:
    >
    >> On Sun, 3 Oct 2010 01:12:10 +0000 (UTC), "Ben Goldman"
    >> <> wrote:
    >>
    >> > polymod was gettin' jiggy wit' it on 10/2/2010 at 8:15:30 AM and now
    >> > feels very oogly boogly:
    >> >
    >> >>
    >> >> "Ben Goldman" <> wrote in message
    >> >> news:-september.org...
    >> >> > I'm working on a piece that's about four and a half minutes long.
    >> >> > I've got six instances of Arturia Moog Modular V2 running
    >> >> > simultaneously. Music will start, play, and stop fine.
    >> >> >
    >> >> > System does run VERY sluggishly in the graphics department,

    >> however. >> > That is that whenver a screen change to or from
    >> Windows and devices >> > always takes a long time. Playing isn't
    >> interupted at all. >> >
    >> >> > Does freezing a track take load off the CPU, etc.? Maybe I need
    >> >> > to by a good graphics card and disable the onboard graphics?
    >> >>
    >> >> Yes, freezing will take a load off.
    >> >> As a side note, I believe the later versions of sonar have some

    >> type >> of CPU conservation mode thingy (forgive me, I'm not by my
    >> manuals) >> if the "Pause" key is pressed. I believe this makes the
    >> graphics >> update not as often. The unfortunate thing is there's no
    >> way of >> knowing if the "pause" key was pressed. Maybe press it and
    >> see if >> anything improves.
    >> >>
    >> >> Poly
    >> > >
    >> >
    >> > Thanks, Poly. Freezing worked great.

    >>
    >> Also if you mute a track, it still uses the same resources, yet if you
    >> archive it, it uses no resources. Freeze works great. It essentially
    >> turns the track into an audio track. Some midi sounds use a lot of
    >> memory and resources.
    >>

    >
    >Thanks. I knew about the Archiving.
    >
    >The only way a MIDI sound can use up extra resources if is if you're
    >using soundfonts. I never use them.


    What I mean is memory and CPU cycles. I use Ivory Piano and Superior
    drums and Vienna Symphonic Library. Those all use a good amount of
    memory and CPU cycles, so I freeze synths sometimes to help. Synths
    that play back huge amounts of samples streaming from the HD is what
    can use resources. Rick Paul uses so much stuff, like virtual synths
    that he had to go to Win 7 so he could use more than 4 gigs of memory.
    4 gigs is fine for me.

    Good to see you enjoying the Bach stuff!
    --
    Gerry Peters
  7. Rick Paul Guest

    Member Since:
    Message Count:
    0
    "Gerry Peters" <> wrote in message
    news:...
    > What I mean is memory and CPU cycles. I use Ivory Piano and Superior
    > drums and Vienna Symphonic Library. Those all use a good amount of
    > memory and CPU cycles, so I freeze synths sometimes to help. Synths
    > that play back huge amounts of samples streaming from the HD is what
    > can use resources. Rick Paul uses so much stuff, like virtual synths
    > that he had to go to Win 7 so he could use more than 4 gigs of memory.
    > 4 gigs is fine for me.


    Actually, I'm using 4 GB of RAM, too. The problem before going to x64
    (which I did in the context of Win 7, but could conceivably have done in an
    earlier version of Windows) was that 32-bit Windows limits application space
    (i.e. what is available to SONAR and all its plug-ins) to 2 GB of RAM.
    Also, 32-bit Windows itself gets limited to a bit over 3 GB due to some
    funkiness about how a portion of memory is used on a 4 GB system, so you're
    wasting about 3/4 of a gigabyte of RAM right off the top.

    Streaming stuff off hard disk can actually lessen the requirement for
    physical RAM, but then it also makes hard disk performance more likely to be
    a bottleneck, so there's definitely a tradeoff there. And, of course, disks
    are slower than RAM to start, so stuff like caching algorithms become very
    important.

    I think my issue with RAM prior to going 64-bit, beyond just the 2 GB
    application space ceiling, was that a number of the softsamplers I use are
    memory-resident and don't do disk streaming at all. For example, that is
    true of EZ Drummer and Trilogy, which, until recently, I used in every
    project (I've been using Superior Drummer a bit more recently, though I'll
    probably use EZ Drummer a fair amount still). Most projects also had either
    Virtual Guitarist or RealGuitar 2, which are also memory-resident sample
    sets and by no means tiny. Also, most of the rest of the instruments I'd
    use on a typical project were sample-based, often with disk streaming, but
    also often with very big, keyswitched sample sets. For example, Chris Hein
    Guitars, which is based on KONTAKT so offers the potential for disk
    streaming, gets used on most of my projects for lead electric guitars, and
    that has an octave and a half or so worth of keyswitches, plus some extra
    keyboard zones to deal with stuff like chord recognition and strumming. I
    suspect disk streaming can only help so much with something that big.

    In any case, you are right that there are a number of areas where unfrozen
    MIDI tracks can use resources. Definitely CPU resources for the extra
    processing going on with the softsynth itself (audio tracks are pretty
    lightweight by comparison), potentially a significant amount of memory or a
    little memory, depending on the softsynth/softsampler and how it operates,
    and potentially additional disk activity for streaming samples off disk.
    Just archiving such tracks after rendering them cuts down on CPU usage, but
    still leaves the softsynth in memory unless it is disconnected. Freezing
    tracks automatically disconnects the softsynths on them, too, at least by
    default (I think you can specify otherwise), so that also reduces up memory
    requirements.

    Rick
    --
    =======================================
    Rick Paul
    Closet Cowboy Music (ASCAP)
    Web: www.RickPaul.info
    MySpace: www.myspace.com/rickpaulmusic
    =======================================
  8. moonpie Guest

    Member Since:
    Message Count:
    0
    On Tue, 05 Oct 2010 01:29:05 -0500, Gerry Peters
    <> wrote:

    >On Mon, 4 Oct 2010 11:57:52 +0000 (UTC), "Ben Goldman"
    ><> wrote:
    >
    >>Gerry Peters was gettin' jiggy wit' it on 10/3/2010 at 10:48:45 PM and
    >>now feels very oogly boogly:
    >>
    >>> On Sun, 3 Oct 2010 01:12:10 +0000 (UTC), "Ben Goldman"
    >>> <> wrote:
    >>>
    >>> > polymod was gettin' jiggy wit' it on 10/2/2010 at 8:15:30 AM and now
    >>> > feels very oogly boogly:
    >>> >
    >>> >>
    >>> >> "Ben Goldman" <> wrote in message
    >>> >> news:-september.org...
    >>> >> > I'm working on a piece that's about four and a half minutes long.
    >>> >> > I've got six instances of Arturia Moog Modular V2 running
    >>> >> > simultaneously. Music will start, play, and stop fine.
    >>> >> >
    >>> >> > System does run VERY sluggishly in the graphics department,
    >>> however. >> > That is that whenver a screen change to or from
    >>> Windows and devices >> > always takes a long time. Playing isn't
    >>> interupted at all. >> >
    >>> >> > Does freezing a track take load off the CPU, etc.? Maybe I need
    >>> >> > to by a good graphics card and disable the onboard graphics?
    >>> >>
    >>> >> Yes, freezing will take a load off.
    >>> >> As a side note, I believe the later versions of sonar have some
    >>> type >> of CPU conservation mode thingy (forgive me, I'm not by my
    >>> manuals) >> if the "Pause" key is pressed. I believe this makes the
    >>> graphics >> update not as often. The unfortunate thing is there's no
    >>> way of >> knowing if the "pause" key was pressed. Maybe press it and
    >>> see if >> anything improves.
    >>> >>
    >>> >> Poly
    >>> > >
    >>> >
    >>> > Thanks, Poly. Freezing worked great.
    >>>
    >>> Also if you mute a track, it still uses the same resources, yet if you
    >>> archive it, it uses no resources. Freeze works great. It essentially
    >>> turns the track into an audio track. Some midi sounds use a lot of
    >>> memory and resources.
    >>>

    >>
    >>Thanks. I knew about the Archiving.
    >>
    >>The only way a MIDI sound can use up extra resources if is if you're
    >>using soundfonts. I never use them.

    >
    >What I mean is memory and CPU cycles. I use Ivory Piano and Superior
    >drums and Vienna Symphonic Library. Those all use a good amount of
    >memory and CPU cycles, so I freeze synths sometimes to help. Synths
    >that play back huge amounts of samples streaming from the HD is what
    >can use resources. Rick Paul uses so much stuff, like virtual synths
    >that he had to go to Win 7 so he could use more than 4 gigs of memory.
    >4 gigs is fine for me.
    >
    >Good to see you enjoying the Bach stuff!



    I use a lot of soft synths, EZ Drummer. Can those be "Frozen" and if
    so, how do I do it? I know how to freeze a track, where is the Freeze
    Synth command?
  9. polymod Guest

    Member Since:
    Message Count:
    0
    "moonpie" <> wrote in message
    news:...
    > On Tue, 05 Oct 2010 01:29:05 -0500, Gerry Peters
    > <> wrote:
    >
    > >On Mon, 4 Oct 2010 11:57:52 +0000 (UTC), "Ben Goldman"
    > ><> wrote:
    > >
    > >>Gerry Peters was gettin' jiggy wit' it on 10/3/2010 at 10:48:45 PM and
    > >>now feels very oogly boogly:
    > >>
    > >>> On Sun, 3 Oct 2010 01:12:10 +0000 (UTC), "Ben Goldman"
    > >>> <> wrote:
    > >>>
    > >>> > polymod was gettin' jiggy wit' it on 10/2/2010 at 8:15:30 AM and now
    > >>> > feels very oogly boogly:
    > >>> >
    > >>> >>
    > >>> >> "Ben Goldman" <> wrote in message
    > >>> >> news:-september.org...
    > >>> >> > I'm working on a piece that's about four and a half minutes long.
    > >>> >> > I've got six instances of Arturia Moog Modular V2 running
    > >>> >> > simultaneously. Music will start, play, and stop fine.
    > >>> >> >
    > >>> >> > System does run VERY sluggishly in the graphics department,
    > >>> however. >> > That is that whenver a screen change to or from
    > >>> Windows and devices >> > always takes a long time. Playing isn't
    > >>> interupted at all. >> >
    > >>> >> > Does freezing a track take load off the CPU, etc.? Maybe I need
    > >>> >> > to by a good graphics card and disable the onboard graphics?
    > >>> >>
    > >>> >> Yes, freezing will take a load off.
    > >>> >> As a side note, I believe the later versions of sonar have some
    > >>> type >> of CPU conservation mode thingy (forgive me, I'm not by my
    > >>> manuals) >> if the "Pause" key is pressed. I believe this makes the
    > >>> graphics >> update not as often. The unfortunate thing is there's no
    > >>> way of >> knowing if the "pause" key was pressed. Maybe press it and
    > >>> see if >> anything improves.
    > >>> >>
    > >>> >> Poly
    > >>> > >
    > >>> >
    > >>> > Thanks, Poly. Freezing worked great.
    > >>>
    > >>> Also if you mute a track, it still uses the same resources, yet if you
    > >>> archive it, it uses no resources. Freeze works great. It essentially
    > >>> turns the track into an audio track. Some midi sounds use a lot of
    > >>> memory and resources.
    > >>>
    > >>
    > >>Thanks. I knew about the Archiving.
    > >>
    > >>The only way a MIDI sound can use up extra resources if is if you're
    > >>using soundfonts. I never use them.

    > >
    > >What I mean is memory and CPU cycles. I use Ivory Piano and Superior
    > >drums and Vienna Symphonic Library. Those all use a good amount of
    > >memory and CPU cycles, so I freeze synths sometimes to help. Synths
    > >that play back huge amounts of samples streaming from the HD is what
    > >can use resources. Rick Paul uses so much stuff, like virtual synths
    > >that he had to go to Win 7 so he could use more than 4 gigs of memory.
    > >4 gigs is fine for me.
    > >
    > >Good to see you enjoying the Bach stuff!

    >
    >
    > I use a lot of soft synths, EZ Drummer. Can those be "Frozen"


    Yes.

    >and if so, how do I do it? I know how to freeze a track, where is the

    Freeze
    > Synth command?


    Assuming you're using a recent version of Sonar, it's in the synth rack
    view. Click on the 'snowflake' on the desired softie you want to freeze.

    Poly
  10. Ben Goldman Guest

    Member Since:
    Message Count:
    0
    Gerry Peters was gettin' jiggy wit' it on 10/4/2010 at 11:29:05 PM and
    now feels very oogly boogly:

    > On Mon, 4 Oct 2010 11:57:52 +0000 (UTC), "Ben Goldman"
    > <> wrote:
    >
    > > Gerry Peters was gettin' jiggy wit' it on 10/3/2010 at 10:48:45 PM
    > > and now feels very oogly boogly:
    > >
    > >> On Sun, 3 Oct 2010 01:12:10 +0000 (UTC), "Ben Goldman"
    > >> <> wrote:
    > >>
    > >> > polymod was gettin' jiggy wit' it on 10/2/2010 at 8:15:30 AM and

    > now >> > feels very oogly boogly:
    > >> >
    > >> >>
    > >> >> "Ben Goldman" <> wrote in message
    > >> >> news:-september.org...
    > >> >> > I'm working on a piece that's about four and a half minutes

    > long. >> >> > I've got six instances of Arturia Moog Modular V2
    > running >> >> > simultaneously. Music will start, play, and stop
    > fine. >> >> >
    > >> >> > System does run VERY sluggishly in the graphics department,
    > >> however. >> > That is that whenver a screen change to or from
    > >> Windows and devices >> > always takes a long time. Playing isn't
    > >> interupted at all. >> >
    > >> >> > Does freezing a track take load off the CPU, etc.? Maybe I

    > need >> >> > to by a good graphics card and disable the onboard
    > graphics? >> >>
    > >> >> Yes, freezing will take a load off.
    > >> >> As a side note, I believe the later versions of sonar have some
    > >> type >> of CPU conservation mode thingy (forgive me, I'm not by my
    > >> manuals) >> if the "Pause" key is pressed. I believe this makes the
    > >> graphics >> update not as often. The unfortunate thing is there's

    > no >> way of >> knowing if the "pause" key was pressed. Maybe press
    > it and >> see if >> anything improves.
    > >> >>
    > >> >> Poly
    > >> > >
    > >> >
    > >> > Thanks, Poly. Freezing worked great.
    > >>
    > >> Also if you mute a track, it still uses the same resources, yet if

    > you >> archive it, it uses no resources. Freeze works great. It
    > essentially >> turns the track into an audio track. Some midi sounds
    > use a lot of >> memory and resources.
    > > >

    > >
    > > Thanks. I knew about the Archiving.
    > >
    > > The only way a MIDI sound can use up extra resources if is if you're
    > > using soundfonts. I never use them.

    >
    > What I mean is memory and CPU cycles. I use Ivory Piano and Superior
    > drums and Vienna Symphonic Library. Those all use a good amount of
    > memory and CPU cycles, so I freeze synths sometimes to help. Synths
    > that play back huge amounts of samples streaming from the HD is what
    > can use resources. Rick Paul uses so much stuff, like virtual synths
    > that he had to go to Win 7 so he could use more than 4 gigs of memory.
    > 4 gigs is fine for me.
    >
    > Good to see you enjoying the Bach stuff!
    >


    Thanks, pal. :eek:)

    --
    On the flipside,
    BennyG
  11. moonpie Guest

    Member Since:
    Message Count:
    0
    On Tue, 5 Oct 2010 10:21:12 -0400, "polymod" <>
    wrote:

    >
    >"moonpie" <> wrote in message
    >news:...
    >> On Tue, 05 Oct 2010 01:29:05 -0500, Gerry Peters
    >> <> wrote:
    >>
    >> >On Mon, 4 Oct 2010 11:57:52 +0000 (UTC), "Ben Goldman"
    >> ><> wrote:
    >> >
    >> >>Gerry Peters was gettin' jiggy wit' it on 10/3/2010 at 10:48:45 PM and
    >> >>now feels very oogly boogly:
    >> >>
    >> >>> On Sun, 3 Oct 2010 01:12:10 +0000 (UTC), "Ben Goldman"
    >> >>> <> wrote:
    >> >>>
    >> >>> > polymod was gettin' jiggy wit' it on 10/2/2010 at 8:15:30 AM and now
    >> >>> > feels very oogly boogly:
    >> >>> >
    >> >>> >>
    >> >>> >> "Ben Goldman" <> wrote in message
    >> >>> >> news:-september.org...
    >> >>> >> > I'm working on a piece that's about four and a half minutes long.
    >> >>> >> > I've got six instances of Arturia Moog Modular V2 running
    >> >>> >> > simultaneously. Music will start, play, and stop fine.
    >> >>> >> >
    >> >>> >> > System does run VERY sluggishly in the graphics department,
    >> >>> however. >> > That is that whenver a screen change to or from
    >> >>> Windows and devices >> > always takes a long time. Playing isn't
    >> >>> interupted at all. >> >
    >> >>> >> > Does freezing a track take load off the CPU, etc.? Maybe I need
    >> >>> >> > to by a good graphics card and disable the onboard graphics?
    >> >>> >>
    >> >>> >> Yes, freezing will take a load off.
    >> >>> >> As a side note, I believe the later versions of sonar have some
    >> >>> type >> of CPU conservation mode thingy (forgive me, I'm not by my
    >> >>> manuals) >> if the "Pause" key is pressed. I believe this makes the
    >> >>> graphics >> update not as often. The unfortunate thing is there's no
    >> >>> way of >> knowing if the "pause" key was pressed. Maybe press it and
    >> >>> see if >> anything improves.
    >> >>> >>
    >> >>> >> Poly
    >> >>> > >
    >> >>> >
    >> >>> > Thanks, Poly. Freezing worked great.
    >> >>>
    >> >>> Also if you mute a track, it still uses the same resources, yet if you
    >> >>> archive it, it uses no resources. Freeze works great. It essentially
    >> >>> turns the track into an audio track. Some midi sounds use a lot of
    >> >>> memory and resources.
    >> >>>
    >> >>
    >> >>Thanks. I knew about the Archiving.
    >> >>
    >> >>The only way a MIDI sound can use up extra resources if is if you're
    >> >>using soundfonts. I never use them.
    >> >
    >> >What I mean is memory and CPU cycles. I use Ivory Piano and Superior
    >> >drums and Vienna Symphonic Library. Those all use a good amount of
    >> >memory and CPU cycles, so I freeze synths sometimes to help. Synths
    >> >that play back huge amounts of samples streaming from the HD is what
    >> >can use resources. Rick Paul uses so much stuff, like virtual synths
    >> >that he had to go to Win 7 so he could use more than 4 gigs of memory.
    >> >4 gigs is fine for me.
    >> >
    >> >Good to see you enjoying the Bach stuff!

    >>
    >>
    >> I use a lot of soft synths, EZ Drummer. Can those be "Frozen"

    >
    >Yes.
    >
    >>and if so, how do I do it? I know how to freeze a track, where is the

    >Freeze
    >> Synth command?

    >
    >Assuming you're using a recent version of Sonar, it's in the synth rack
    >view. Click on the 'snowflake' on the desired softie you want to freeze.
    >
    >Poly
    >



    not using a recent... still on HomeStudio 6.

    might not be available/// will look and see
  12. Ben Goldman Guest

    Member Since:
    Message Count:
    0
    Rick Paul was gettin' jiggy wit' it on 10/5/2010 at 12:22:27 AM and now
    feels very oogly boogly:

    > "Gerry Peters" <> wrote in message
    > news:...
    > > What I mean is memory and CPU cycles. I use Ivory Piano and Superior
    > > drums and Vienna Symphonic Library. Those all use a good amount of
    > > memory and CPU cycles, so I freeze synths sometimes to help. Synths
    > > that play back huge amounts of samples streaming from the HD is what
    > > can use resources. Rick Paul uses so much stuff, like virtual synths
    > > that he had to go to Win 7 so he could use more than 4 gigs of
    > > memory. 4 gigs is fine for me.

    >
    > Actually, I'm using 4 GB of RAM, too. The problem before going to
    > x64 (which I did in the context of Win 7, but could conceivably have
    > done in an earlier version of Windows) was that 32-bit Windows limits
    > application space (i.e. what is available to SONAR and all its
    > plug-ins) to 2 GB of RAM. Also, 32-bit Windows itself gets limited to
    > a bit over 3 GB due to some funkiness about how a portion of memory
    > is used on a 4 GB system, so you're wasting about 3/4 of a gigabyte
    > of RAM right off the top.
    >
    > Streaming stuff off hard disk can actually lessen the requirement for
    > physical RAM, but then it also makes hard disk performance more
    > likely to be a bottleneck, so there's definitely a tradeoff there.
    > And, of course, disks are slower than RAM to start, so stuff like
    > caching algorithms become very important.
    >
    > I think my issue with RAM prior to going 64-bit, beyond just the 2 GB
    > application space ceiling, was that a number of the softsamplers I
    > use are memory-resident and don't do disk streaming at all. For
    > example, that is true of EZ Drummer and Trilogy, which, until
    > recently, I used in every project (I've been using Superior Drummer a
    > bit more recently, though I'll probably use EZ Drummer a fair amount
    > still). Most projects also had either Virtual Guitarist or
    > RealGuitar 2, which are also memory-resident sample sets and by no
    > means tiny. Also, most of the rest of the instruments I'd use on a
    > typical project were sample-based, often with disk streaming, but
    > also often with very big, keyswitched sample sets. For example,
    > Chris Hein Guitars, which is based on KONTAKT so offers the potential
    > for disk streaming, gets used on most of my projects for lead
    > electric guitars, and that has an octave and a half or so worth of
    > keyswitches, plus some extra keyboard zones to deal with stuff like
    > chord recognition and strumming. I suspect disk streaming can only
    > help so much with something that big.
    >
    > In any case, you are right that there are a number of areas where
    > unfrozen MIDI tracks can use resources. Definitely CPU resources for
    > the extra processing going on with the softsynth itself (audio tracks
    > are pretty lightweight by comparison), potentially a significant
    > amount of memory or a little memory, depending on the
    > softsynth/softsampler and how it operates, and potentially additional
    > disk activity for streaming samples off disk. Just archiving such
    > tracks after rendering them cuts down on CPU usage, but still leaves
    > the softsynth in memory unless it is disconnected. Freezing tracks
    > automatically disconnects the softsynths on them, too, at least by
    > default (I think you can specify otherwise), so that also reduces up
    > memory requirements.
    >
    > Rick
    >


    I use an Athlon XP 2900+ 1.99 GHz and 2 GB of memory. Tweaking 5 or 6
    Moogs at once is bad juju on my processor. all the waves are fine
    except if I've got a dozen or so of those running I can get amplitude
    like digital distortion that is not in the exported mixdow. Muy
    interestante. When I've got audio tracks that are only around for
    safety I give 'em the old Archive "a". :)

    --
    On the flipside,
    BennyG
  13. Rick Paul Guest

    Member Since:
    Message Count:
    0
    "polymod" <> wrote in message
    news:4cab3475$0$20173$...
    > "moonpie" <> wrote in message
    >> I use a lot of soft synths, EZ Drummer. Can those be "Frozen"

    >
    > Yes.
    >
    >>and if so, how do I do it? I know how to freeze a track, where is the

    > Freeze
    >> Synth command?

    >
    > Assuming you're using a recent version of Sonar, it's in the synth rack
    > view. Click on the 'snowflake' on the desired softie you want to freeze.


    That and freezing a track is actually identical in behavior to freezing a
    synth, so it doesn't matter whether you do it from the Track View or the
    Synth Rack. Either way, any tracks associated with the same instance of the
    synth, be it the instance on the Synth Rack you are using the Freeze button
    for or the one connected to the track you are highlighting in the Track
    View, will get frozen.

    This can mean, for example, that freezing one track actually ends up
    freezing multiple tracks, where those other tracks are also associated with
    the same instance of the softsynth as the one being used in the track you
    chose. This would be pretty common if you're using multi-timbral synths
    being feed by multiple MIDI channels and sending their audio outputs to
    multiple audio tracks.

    That can be either good or bad, depending on context. The good is that it
    gets the entire synth in one operation, and you can't remove it from memory
    until all tracks associated with it are frozen. The bad is that you do have
    to be conscious of this if you're using a synth multi-timbrally because it
    may not always be intuitive that just because you're ready to freeze, say,
    the organ part you also are ready to freeze the piano part because it
    happens to live on the same instance of KONTAKT or TTS-1 or some other
    multi-timbral synth.

    I tend to deal with this by using one instance of a softsynth per instrument
    in most cases, with the main exception being when I want to do individual
    instruments within a section, such as a string quartet, where I might assign
    all four individual instruments to the same instance of KONTAKT.

    Rick

    --
    =======================================
    Rick Paul
    Closet Cowboy Music (ASCAP)
    Web: http://www.RickPaul.info
    Studio: http://studio.RickPaul.info
    =======================================
      • Advertising

Share This Page