SONAR 6.2.1 track layer display freakiness

Discussion in 'cakewalk.audio' started by Rick Paul, Mar 13, 2007.

  1. Rick Paul Guest

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    Someone was asking the other day about whether it's safe to use SONAR 6.2.1.
    Well, I can't say for 100% certain this new issue that I'm seeing today
    appeared first in SONAR 6.2.1 since it's possible I may not have done any
    serious vocal comping in SONAR 6.2, but take a look at the display clip at:

    http://home.earthlink.net/~rpphotos/sonar621.jpg (I'll leave it there for at
    least a few days)

    What you are seeing there is a single maximized track with 7 layers of vocal
    takes. Only the clips in the bottommost layer are unmuted with clip level
    mutes. (You can see that with the clips to the right, but the status is the
    same with the clips to the left.) I've made cuts, with the Cut tool, just
    after the breaths, then done fade outs the entire length of the breath and
    quick fade ins after the cut.

    What I think you should be seeing there is the bottom clip layer exactly as
    it appears, then all the rest of the clip layers looking somewhat dimmed,
    probably like the fourth layer (counting from the top or bottom -- doesn't
    matter which). However, what actually shows up is additional levels of
    dimming on what seems like a semi-random assortment of clips. For example,
    I think the extra dimming on the third clip from the top on the left showed
    up when I was doing the fadeout on the topmost/leftmost clip, though I'm not
    sure if there was a consistent pattern as to which one dimmed when. And why
    the whole clip should be dimming from just applying a fadeout is beyond me
    anyway. (And, yes, I did make sure automatic crossfading was turned off,
    though, even if it weren't, simply fading a clip shouldn't cause that --
    only extending it into the area of another clip to the left or right of it.)

    This didn't only happen in this specific series of clips, but pretty much
    every set of clips I was working on. In some cases, you also get clips that
    are muted being as bright as unmuted clips, rather than an extra layer of
    dark. It feels very random, though I assume it can't be.

    I'm not sure I'd call this a showstopper or anything, but it sure is
    disconcerting. I wish it were possible to easily revert to 6.2 to see if
    that does the same thing, but I don't have the time or patience for a
    complete deinstall/reinstall/reconfigure. I might add that simply closing
    and reopening the file does not restore things to how they should look. Nor
    does closing SONAR and restarting it then reopening the file. (Not
    surprising since just closing the file and reopening it doesn't.)

    Oh yeah, and the still haven't fixed the Mute tool cursor issue, where, when
    you're in Mute by clip mode it still just looks like the Select tool cursor,
    so you can't quickly tell whether you're in mute mode or select mode. But
    that's not new to 6.2.1. It's been busted ever since 6.0.

    If you add the new layer display thing to the softsynth monitoring issue I
    mentioned the other day, I'm thinking it might have been better to wait for
    a 6.2.2. :-(

    Rick
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  2. Sue Morton Guest

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    Rick Paul wrote:
    > Someone was asking the other day about whether it's safe to use SONAR 6.2.1.
    > Well, I can't say for 100% certain this new issue that I'm seeing today
    > appeared first in SONAR 6.2.1 since it's possible I may not have done any
    > serious vocal comping in SONAR 6.2, but take a look at the display clip at:
    >
    > http://home.earthlink.net/~rpphotos/sonar621.jpg (I'll leave it there for at
    > least a few days)
    >
    > What you are seeing there is a single maximized track with 7 layers of vocal
    > takes. Only the clips in the bottommost layer are unmuted with clip level
    > mutes. (You can see that with the clips to the right, but the status is the
    > same with the clips to the left.) I've made cuts, with the Cut tool, just
    > after the breaths, then done fade outs the entire length of the breath and
    > quick fade ins after the cut.
    >
    > What I think you should be seeing there is the bottom clip layer exactly as
    > it appears, then all the rest of the clip layers looking somewhat dimmed,
    > probably like the fourth layer (counting from the top or bottom -- doesn't
    > matter which). However, what actually shows up is additional levels of
    > dimming on what seems like a semi-random assortment of clips. For example,
    > I think the extra dimming on the third clip from the top on the left showed
    > up when I was doing the fadeout on the topmost/leftmost clip, though I'm not
    > sure if there was a consistent pattern as to which one dimmed when. And why
    > the whole clip should be dimming from just applying a fadeout is beyond me
    > anyway. (And, yes, I did make sure automatic crossfading was turned off,
    > though, even if it weren't, simply fading a clip shouldn't cause that --
    > only extending it into the area of another clip to the left or right of it.)
    >
    > This didn't only happen in this specific series of clips, but pretty much
    > every set of clips I was working on. In some cases, you also get clips that
    > are muted being as bright as unmuted clips, rather than an extra layer of
    > dark. It feels very random, though I assume it can't be.
    >
    > I'm not sure I'd call this a showstopper or anything, but it sure is
    > disconcerting. I wish it were possible to easily revert to 6.2 to see if
    > that does the same thing, but I don't have the time or patience for a
    > complete deinstall/reinstall/reconfigure. I might add that simply closing
    > and reopening the file does not restore things to how they should look. Nor
    > does closing SONAR and restarting it then reopening the file. (Not
    > surprising since just closing the file and reopening it doesn't.)
    >
    > Oh yeah, and the still haven't fixed the Mute tool cursor issue, where, when
    > you're in Mute by clip mode it still just looks like the Select tool cursor,
    > so you can't quickly tell whether you're in mute mode or select mode. But
    > that's not new to 6.2.1. It's been busted ever since 6.0.
    >
    > If you add the new layer display thing to the softsynth monitoring issue I
    > mentioned the other day, I'm thinking it might have been better to wait for
    > a 6.2.2. :-(
    >
    > Rick

    I was very disappointed in Sonar 6.0, and then 6.2 made a mess of my
    settings (e.g. moved everything to 'documents and settings' folder,
    which I abhor making use of, and then mussed it too).

    I haven't put 6.2.1 up yet. I was hoping it addressed some of the
    issues in 6.0/6.2, but now I think I'm with you -- I'll wait for 6.2.2 :)

    --
    Sue Morton
  3. Glennbo Guest

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    In news:cDSJh.8143$ the killer robot
    Sue Morton <> grabbed the controls of the
    spaceship cakewalk.audio and pressed these buttons...

    > I haven't put 6.2.1 up yet. I was hoping it addressed some of the
    > issues in 6.0/6.2, but now I think I'm with you -- I'll wait for 6.2.2
    > :)


    I'm waiting for 7.0 ;)

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  4. polymod Guest

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    "Glennbo" <> wrote in message
    news:Xns98F3571965BB5BrownShoesDontMakeIt@207.115.33.102...
    > In news:cDSJh.8143$ the killer robot
    > Sue Morton <> grabbed the controls of the
    > spaceship cakewalk.audio and pressed these buttons...
    >
    > > I haven't put 6.2.1 up yet. I was hoping it addressed some of the
    > > issues in 6.0/6.2, but now I think I'm with you -- I'll wait for 6.2.2
    > > :)

    >
    > I'm waiting for 7.0 ;)


    7.0?
    I'm still waiting for 3.0.
    Wait, was I asleep for a few years?

    Rip Van Poly
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  5. Glennbo Guest

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    In news:yVSJh.166$ the killer robot "polymod"
    <> grabbed the controls of the spaceship
    cakewalk.audio and pressed these buttons...

    >> > I haven't put 6.2.1 up yet. I was hoping it addressed some of the
    >> > issues in 6.0/6.2, but now I think I'm with you -- I'll wait for 6.2.2
    >> > :)

    >>
    >> I'm waiting for 7.0 ;)

    >
    > 7.0?
    > I'm still waiting for 3.0.
    > Wait, was I asleep for a few years?


    I hear you will actually be able to use the up coming
    Sonar 7.0 like a multi-track tape recorder!!!

    > Rip Van Poly


    LOL

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  6. Rick Paul Guest

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    "Sue Morton" <> wrote in message
    news:cDSJh.8143$...
    > I was very disappointed in Sonar 6.0, and then 6.2 made a mess of my
    > settings (e.g. moved everything to 'documents and settings' folder, which
    > I abhor making use of, and then mussed it too).


    I hate that, too, though I also realize it was probably a necessary evil for
    the Vista support. I also realize that, in some situations (not mine), it
    could also provide benefits, such as in the multiple user machine where
    users have different preferences. So I was pretty forgiving of that one.
    Or at least I would tend to blame it on MS instead of Cakewalk. :)

    I was even less enthusiastic about 6.2's reverting to migrating SONAR 5.x
    settings, rather than SONAR 6.0 settings. For example, I got my dual core
    system after SONAR 6 came out, so I never went back to SONAR 5 and ticked
    the "use multiprocessor" box. After I upgraded from 6.0 to 6.2, all of a
    sudden SONAR was dragging and glitching -- on a Core 2 Duo E6600!!! I
    initially thought 6.2 must be a real dog on the performance front, but then
    started poking around and noticed it had unset the MP flag, and things
    returned to normal after that. At least that was only a one-time issue.

    I did have a fairly significant number of crashes with SONAR 6.2, but I was
    using it pretty intensely at that point, poking into some areas of SONAR I
    hadn't used before (e.g. the 96k stuff) and with some really heavy duty new
    plug-ins (e.g. PSP Neon HR), so I'm not sure I'd suggest it was less stable
    than SONAR 6, even though I had a lot more frequent crashes than with SONAR
    6.

    Of course, SONAR 6 has also been quite a bit less stable for me than the
    last few SONAR releases. Mind you, when I say "quite a bit less stable than
    the last few SONAR releases", that doesn't mean SONAR 6 was highly unstable
    or anything, because the last few SONAR releases were rock solid for me.
    What was more concerning, though, was that, after a SONAR 6 crash, I really
    had to reboot to be safe because I would fairly frequently see a BSOD
    sometime after the crash, and at an unpredictable time (i.e. not necessarily
    right after the crash -- it could be anywhere from less than a minute after
    to a few hours after), whereas, prior to SONAR 6, I hadn't seen a BSOD on my
    system in years with one well-defined exception (a PhotoShop thing where it
    was running a layer of optimizations that were incompatible with my old CPU,
    and removing that layer of optimizations 100% removed the BSOD problem). Of
    course, I realize SONAR can't literally cause a BSOD itself, so it has to be
    a driver issue, perhaps with my E-MU 1820M. But the fact that I never had
    that problem prior to SONAR 6 suggests something in SONAR 6 was at least
    serving as a catalyst for provoking the driver's bug.

    I haven't yet seen a crash in SONAR 6.2.1, but it's too early for optimism
    on that front since I haven't actually used SONAR 6.2.1 all that much, and I
    certainly haven't stressed it to this point. (I did note that one of the
    things mentioned as being fixed in 6.2.1 was related to crashes when using
    the 64-bit audio engine, though, and I do use the 64-bit audio engine.)

    > I haven't put 6.2.1 up yet. I was hoping it addressed some of the issues
    > in 6.0/6.2, but now I think I'm with you -- I'll wait for 6.2.2 :)


    Well, unless you're experiencing a problem in 6.2 that was documented as
    being fixed in 6.2.1, I think I'd have to suggest a wait-and-see thing
    because SONAR 6.2.1 definitely seems to have introduced some new usability
    problems on my system. I think it was Max who mentioned in another thread
    that he thinks 6.2.1 may possibly the worst or second worst Cakewalk release
    he's seen. I'm not sure if I'd go that far in that SONAR 1 was pretty
    atrocious for me in many ways prior to the 1.3 release (so that gets in at
    least 1.1 and 1.2 in addition to 1.0, I think). But I will say that, at
    least at this point, it seems like it may well be the worst I've seen since
    SONAR 1 days.

    Rick
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    Rick Paul
    Closet Cowboy Music (ASCAP)
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  7. Dave (Mod Bod) Modisette Guest

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    polymod wrote:
    > "Glennbo" <> wrote in message
    > news:Xns98F3571965BB5BrownShoesDontMakeIt@207.115.33.102...
    >
    >>In news:cDSJh.8143$ the killer robot
    >>Sue Morton <> grabbed the controls of the
    >>spaceship cakewalk.audio and pressed these buttons...
    >>
    >>
    >>>I haven't put 6.2.1 up yet. I was hoping it addressed some of the
    >>>issues in 6.0/6.2, but now I think I'm with you -- I'll wait for 6.2.2
    >>>:)

    >>
    >>I'm waiting for 7.0 ;)

    >
    >
    > 7.0?
    > I'm still waiting for 3.0.
    > Wait, was I asleep for a few years?
    >
    > Rip Van Poly
    >
    >

    Your problem is the same as all the other people who play and sing all
    the parts in correctly. You don't get to use all the cool new features
    like the rest of us. ;)

    --

    --
    Dave Modisette

    http://web.tampabay.rr.com/cmodiset/webpage/dave_modisette.htm
  8. Glennbo Guest

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    In news:45f8640f$0$24699$ the killer robot "Dave
    (Mod Bod) Modisette" <> grabbed the controls of the
    spaceship cakewalk.audio and pressed these buttons...

    > Your problem is the same as all the other people who play and sing all
    > the parts in correctly. You don't get to use all the cool new features
    > like the rest of us. ;)


    Man, you remember when there was only tape, and you had to play? <g>

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  9. MajorUrsa Guest

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    Glennbo wrote:
    >
    > I'm waiting for 7.0 ;)
    >


    Ah, you want even more unresolved bugs added :)

    Ursa..
  10. R. Lamar Duffy Guest

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    "Glennbo" <> wrote

    > Man, you remember when there was only tape, and you had to play? <g>


    From back in my cassette 4-track & MIDI days, I remember my least favorite
    thing being when I've have tracks sync'd to MIDI, & have to hit the foot
    switch & punch in a guitar part some 3 min into a song, & punch out. No
    matter how simple the part, you're just sitting there waiting for it to
    chase thru 3 min or so, thinking more & more about how you can't mess this
    up, then...DAMN! Gotta do it again. And again...

    I'll sure put up w/ a lot of DAW quirks to avoid that particular ulcer.

    Lamar
  11. Glennbo Guest

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    In news:jO1Kh.14264$ the killer robot "R.
    Lamar Duffy" <> grabbed the controls of the
    spaceship cakewalk.audio and pressed these buttons...

    >> Man, you remember when there was only tape, and you had to play? <g>

    >
    > From back in my cassette 4-track & MIDI days, I remember my least
    > favorite thing being when I've have tracks sync'd to MIDI, & have to
    > hit the foot switch & punch in a guitar part some 3 min into a song, &
    > punch out. No matter how simple the part, you're just sitting there
    > waiting for it to chase thru 3 min or so, thinking more & more about
    > how you can't mess this up, then...DAMN! Gotta do it again. And
    > again...
    >
    > I'll sure put up w/ a lot of DAW quirks to avoid that particular
    > ulcer.


    Hehe, you *do* remember tape!!! Good man!
    Tape will make an honest person out of you!

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  12. Glennbo Guest

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    In news:45f89b8a$0$326$4all.nl the killer robot MajorUrsa
    <> grabbed the controls of the spaceship cakewalk.audio
    and pressed these buttons...

    >> I'm waiting for 7.0 ;)
    >>

    >
    > Ah, you want even more unresolved bugs added :)
    >
    > Ursa..


    I'm going to run it on Windoze Veesta v 1.0 so it should be a good match.
    Nothing works right, who's fault is it???? Oh well, it's all beta versions.

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  13. Glennbo Guest

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    In news:aL9Kh.2865$ the killer robot "polymod"
    <> grabbed the controls of the spaceship
    cakewalk.audio and pressed these buttons...

    >> > Your problem is the same as all the other people who play and sing
    >> > all the parts in correctly. You don't get to use all the cool new
    >> > features like the rest of us. ;)

    >>
    >> Man, you remember when there was only tape, and you had to play? <g>

    >
    > I thought that was how it was still done ;)


    In some backward studios, they still use musicians! ;)

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  14. polymod Guest

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    "Glennbo" <> wrote in message
    news:Xns98F3B9853D8EABrownShoesDontMakeIt@69.28.173.184...
    > In news:45f8640f$0$24699$ the killer robot "Dave
    > (Mod Bod) Modisette" <> grabbed the controls of the
    > spaceship cakewalk.audio and pressed these buttons...
    >
    > > Your problem is the same as all the other people who play and sing all
    > > the parts in correctly. You don't get to use all the cool new features
    > > like the rest of us. ;)

    >
    > Man, you remember when there was only tape, and you had to play? <g>


    I thought that was how it was still done ;)

    Poly
  15. Dave Modisette Guest

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    Glennbo wrote:
    > In news:45f8640f$0$24699$ the killer robot "Dave
    > (Mod Bod) Modisette" <> grabbed the controls of the
    > spaceship cakewalk.audio and pressed these buttons...
    >
    >> Your problem is the same as all the other people who play and sing all
    >> the parts in correctly. You don't get to use all the cool new features
    >> like the rest of us. ;)

    >
    > Man, you remember when there was only tape, and you had to play? <g>
    >

    And I also remember when you had to commit to things early on and
    actually have an idea of what you wanted to do before you started laying
    down tracks because there was a finite number of them.

    None of this 96 guitar tracks nonsense when there are only three that
    have anything worthwhile to say.


    --
    --

    Dave Modisette
    http://web.tampabay.rr.com/cmodiset/webpage/dave_modisette.htm
    www.plasticsamerica.com
  16. Glennbo Guest

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    In news:%VvKh.3470$I56.81@trnddc06 the killer robot Dave Modisette
    <> grabbed the controls of the spaceship
    cakewalk.audio and pressed these buttons...

    >>> Your problem is the same as all the other people who play and sing
    >>> all the parts in correctly. You don't get to use all the cool new
    >>> features like the rest of us. ;)

    >>
    >> Man, you remember when there was only tape, and you had to play? <g>
    >>

    > And I also remember when you had to commit to things early on and
    > actually have an idea of what you wanted to do before you started
    > laying down tracks because there was a finite number of them.
    >
    > None of this 96 guitar tracks nonsense when there are only three that
    > have anything worthwhile to say.


    Now we can just press some buttons and canned music comes out.
    Technology is great! ;)

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  17. Dave Modisette Guest

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    Glennbo wrote:
    > In news:%VvKh.3470$I56.81@trnddc06 the killer robot Dave Modisette
    > <> grabbed the controls of the spaceship
    > cakewalk.audio and pressed these buttons...
    >
    >>>> Your problem is the same as all the other people who play and sing
    >>>> all the parts in correctly. You don't get to use all the cool new
    >>>> features like the rest of us. ;)
    >>> Man, you remember when there was only tape, and you had to play? <g>
    >>>

    >> And I also remember when you had to commit to things early on and
    >> actually have an idea of what you wanted to do before you started
    >> laying down tracks because there was a finite number of them.
    >>
    >> None of this 96 guitar tracks nonsense when there are only three that
    >> have anything worthwhile to say.

    >
    > Now we can just press some buttons and canned music comes out.
    > Technology is great! ;)
    >

    Yep, canned music is a good description. It should go immediately into
    "the can". :)

    --
    --

    Dave Modisette
    http://web.tampabay.rr.com/cmodiset/webpage/dave_modisette.htm
    www.plasticsamerica.com
  18. Glennbo Guest

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    In news:rayKh.30$yj7.4@trnddc02 the killer robot Dave Modisette
    <> grabbed the controls of the spaceship
    cakewalk.audio and pressed these buttons...

    >>>> Man, you remember when there was only tape, and you had to play? <g>
    >>>>
    >>> And I also remember when you had to commit to things early on and
    >>> actually have an idea of what you wanted to do before you started
    >>> laying down tracks because there was a finite number of them.
    >>>
    >>> None of this 96 guitar tracks nonsense when there are only three that
    >>> have anything worthwhile to say.

    >>
    >> Now we can just press some buttons and canned music comes out.
    >> Technology is great! ;)
    >>

    > Yep, canned music is a good description. It should go immediately into
    > "the can". :)


    Sort of a can can. ;)

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    Hear My Music http://www.soundclick.com/ThePseudonyms
  19. Shawn O'Connor Guest

    Member Since:
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    "MajorUrsa" <> wrote in message
    news:45f89b8a$0$326$4all.nl...
    > Glennbo wrote:
    > >
    > > I'm waiting for 7.0 ;)
    > >

    >
    > Ah, you want even more unresolved bugs added :)
    >
    > Ursa..


    They're not unresolved bugs, they're just undocumented features... ; )
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