Triggering problem

Discussion in 'cakewalk.audio' started by DrumnRob, Sep 24, 2006.

  1. DrumnRob Guest

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    Hi Peeps,

    I'm a newbie here, so please go easy on me ;-) I'm not sure if this
    is the correct news group to post my problem, so if I'm in the wrong
    news group, I would appreciate it if you could tell me what news group
    I should be posting.

    I've been playing for 40 years and just recently purchased a set of
    electronic drums, mainly to allow me play without disturbing my family
    and neighbors. Thus far, I'm very happy and impressed with the
    overall sound, sensitivity, feel, and flexibility this instrument
    offers. Seems electronic drums have come a long way. Though I still
    wouldn't consider applying traditional brush playing to this type of
    instrument. J

    The problem I am having is a triggering problem between the "drum" pads
    and "cymbal" pads. Mainly it's between the ride and high hat pads,
    though sometimes the crash pad doesn't trigger correctly either.

    The problem occurs when I strike the "drum" pad and the "cymbal" pad at
    the same time. Usually the "drum" pad will trigger but not the
    "cymbal" pad, it will trigger every other time (stirke). What causes
    this problem and how can I resolve the conflict of the cymbal
    triggering every other time when I strike both the "drum" pad and
    cymbal" pad simultaneously?


    If it helps, I'm using a Roland TD-12 module with Hart Dynamics Basic
    Studio kit pads.

    Thanks in advance,
    Rob
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  2. Glennbo Guest

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    In news: the killer
    robot "DrumnRob" <> grabbed the controls of the spaceship
    cakewalk.audio and pressed these buttons...

    > If it helps, I'm using a Roland TD-12 module with Hart Dynamics Basic
    > Studio kit pads.


    Here's one possibility. Roland TDs have a "crosstalk" parameter per pad
    that might be cranked up too much. The purpose of the crosstalk control,
    is to help prevent false triggering, where you hit say a tom pad real hard
    and it makes a cymbal play real faint too. If it's cranked up too much, it
    could see a legitimate hit as being a false trigger, and cancel it.

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