Videos of new SONAR 6 AudioSnap feature

Discussion in 'cakewalk.audio' started by Rick Paul, Sep 15, 2006.

  1. Rick Paul Guest

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    In case anyone on here isn't a friend of Cakewalk on MySpace, in which case
    you'd have found out about this already if you read your bulletins, Cakewalk
    has posted 5 videos of the new SONAR 6 AudioSnap feature on YouTube at
    http://www.youtube.com/view_play_list?p=D8C1A732CFD41C88. It looks pretty
    slick. One bit that (pleasantly) surprised me was that they also quantized
    a MIDI part to the audio beat. Might be useful for getting softsynths tight
    with drum loops.

    Rick
    --
    =======================================
    Rick Paul
    Closet Cowboy Music (ASCAP)
    Web: www.RickPaul.info
    MySpace: www.myspace.com/rickpaulmusic
    =======================================
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  2. Max Arwood Guest

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    That did look interesting. Quite a bit to learn. It will be fun to play
    with.
    Max Arwood

    "Rick Paul" <> wrote in message
    news:JjmOg.11734$...
    > In case anyone on here isn't a friend of Cakewalk on MySpace, in which
    > case you'd have found out about this already if you read your bulletins,
    > Cakewalk has posted 5 videos of the new SONAR 6 AudioSnap feature on
    > YouTube at http://www.youtube.com/view_play_list?p=D8C1A732CFD41C88. It
    > looks pretty slick. One bit that (pleasantly) surprised me was that they
    > also quantized a MIDI part to the audio beat. Might be useful for getting
    > softsynths tight with drum loops.
    >
    > Rick
    > --
    > =======================================
    > Rick Paul
    > Closet Cowboy Music (ASCAP)
    > Web: www.RickPaul.info
    > MySpace: www.myspace.com/rickpaulmusic
    > =======================================
    >
    >
  3. Glennbo Guest

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    In news:JjmOg.11734$ the killer
    robot "Rick Paul" <> grabbed the controls of the
    spaceship cakewalk.audio and pressed these buttons...

    > In case anyone on here isn't a friend of Cakewalk on MySpace, in which
    > case you'd have found out about this already if you read your
    > bulletins, Cakewalk has posted 5 videos of the new SONAR 6 AudioSnap
    > feature on YouTube at
    > http://www.youtube.com/view_play_list?p=D8C1A732CFD41C88. It looks
    > pretty slick. One bit that (pleasantly) surprised me was that they
    > also quantized a MIDI part to the audio beat. Might be useful for
    > getting softsynths tight with drum loops.


    So it can tighten up my poor playing. Can I push a button, and have it
    think of stuff to play, that I can't think of too? I so much want to be
    completely removed from being involved in the creation of my music. ;)

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  4. Max Arwood Guest

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    Even at this, I don't see how it could work that well. Brandon's sample was
    great, but..... how many times did it take to get that video??? Notice he
    sharp the transients were on the guitar? Put some heavy compression and
    distortion on a guitar and try to lock to that!!! All other cakes features
    to help set timing to a grid was a disaster, and never worked that well.
    Sometimes I have wanted the midi grid to match the audio. Sometimes I like
    to put in a commercial track in and play with it. I could look at the
    notation of what I played later if the midi grid could be quantized the the
    audio a bit. We'll see if it works in a few weeks.
    Max Arwood

    "Glennbo" <> wrote in message
    news:Xns983EE5C803B0DBrownShoesDontMakeIt@70.169.32.36...
    > In news:JjmOg.11734$ the killer
    > robot "Rick Paul" <> grabbed the controls of the
    > spaceship cakewalk.audio and pressed these buttons...
    >
    >> In case anyone on here isn't a friend of Cakewalk on MySpace, in which
    >> case you'd have found out about this already if you read your
    >> bulletins, Cakewalk has posted 5 videos of the new SONAR 6 AudioSnap
    >> feature on YouTube at
    >> http://www.youtube.com/view_play_list?p=D8C1A732CFD41C88. It looks
    >> pretty slick. One bit that (pleasantly) surprised me was that they
    >> also quantized a MIDI part to the audio beat. Might be useful for
    >> getting softsynths tight with drum loops.

    >
    > So it can tighten up my poor playing. Can I push a button, and have it
    > think of stuff to play, that I can't think of too? I so much want to be
    > completely removed from being involved in the creation of my music. ;)
    >
    > --
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    > \____/_/\___/_/ /_/_/ /_/_____/\____/
    > ---------------------------------------------------------------------
    > Glennbo http://www.soundclick.com/glennbo
    > Non-Linear Sound http://www.soundclick.com/jambits
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  5. Glennbo Guest

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    In news:3fpOg.1144$ the killer robot
    "Max Arwood" <> grabbed the controls of the
    spaceship cakewalk.audio and pressed these buttons...

    > Even at this, I don't see how it could work that well. Brandon's
    > sample was great, but..... how many times did it take to get that
    > video??? Notice he sharp the transients were on the guitar? Put some
    > heavy compression and distortion on a guitar and try to lock to
    > that!!! All other cakes features to help set timing to a grid was a
    > disaster, and never worked that well. Sometimes I have wanted the midi
    > grid to match the audio. Sometimes I like to put in a commercial
    > track in and play with it. I could look at the notation of what I
    > played later if the midi grid could be quantized the the audio a bit.
    > We'll see if it works in a few weeks.


    Hehe, I could have played that guitar track in time the first take
    and been done with the track. That's even quicker than using the
    little "talent helper" tools. ;)

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  6. Ricky Hunt Guest

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    "Glennbo" <> wrote in message
    news:Xns983EE5C803B0DBrownShoesDontMakeIt@70.169.32.36...
    >
    > So it can tighten up my poor playing. Can I push a button, and have it
    > think of stuff to play, that I can't think of too? I so much want to be
    > completely removed from being involved in the creation of my music. ;)


    No kidding. No wonder people can't play live anymore.
  7. Glennbo Guest

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    In news:AIpOg.143767$FQ1.105306@attbi_s71 the killer robot "Ricky Hunt"
    <> grabbed the controls of the spaceship cakewalk.audio
    and pressed these buttons...

    >> So it can tighten up my poor playing. Can I push a button, and have it
    >> think of stuff to play, that I can't think of too? I so much want to be
    >> completely removed from being involved in the creation of my music. ;)

    >
    > No kidding. No wonder people can't play live anymore.


    What they need is a plugin that drills you on stuff so you actually learn
    how to play better.

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  8. Rick Paul Guest

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    "Glennbo" <> wrote in message
    news:Xns983EE869665A9BrownShoesDontMakeIt@70.169.32.36...
    > Hehe, I could have played that guitar track in time the first take
    > and been done with the track. That's even quicker than using the
    > little "talent helper" tools. ;)


    The problem, as I see it, isn't so much the issue of poor playing as it is
    trying to build up tracks a part at a time starting from a vacuum. In that
    respect, the demo was pretty good at showing its application because he
    didn't start with a drum loop, but a freely played (no metronome even)
    guitar track. While starting with a drum loop can help for getting things
    tighter, since it gives you a good timing reference already, it is also a
    fairly unnatural thing to do if you're trying to get a song down.

    The first thing I tend to want to do is lay down a piano track (I don't play
    guitar worth beans), typically singing along while I'm going, though I don't
    usually record it at that point for sound isolation reasons (and the
    assumption that I'll be overdubbing multiple takes of vocal later on). And
    there may be time signatures changes in the song, speedups and slowdowns,
    and other considerations that don't really suit just playing along with a
    metronome or drum loop. In the best case, it would slow me down to have to
    think about mapping out the song ahead of time, when I've probably been
    playing it off the cuff comfortably for awhile (anywhere from a half an hour
    or so for a song-in-progress to months or even years for a song that was
    written awhile back) by that point. But, even beyond that, having to think
    about numerical interpretations of speedups and slowdowns is pretty
    unnatural.

    Once I've got a basic piano track, which may end up being just a scratch
    track later on to help me map out the rest of the arrangement, I want to be
    able to do things like add in drum loops and overdub other parts, some of
    which may also be loop-based (e.g. Virtual Guitarist tracks). The thing the
    demonstrator showed in the first video regarding setting the tempo map from
    the played part looked like a major improvement over the current "Fit
    Improvisation" feature, which I've never found terribly useful in real life
    because it is so tedious to use and has some limitations that make it
    impractical to use if the song can't start exactly on a downbeat at exactly
    the beginning of the SONAR project.

    Also, when you're starting off this way, with non-drum track, and want to
    add the drums later based on loops, rather than live playing (aside from not
    really being a drummer, I don't have a decent drum controller, and playing
    drums from a keyboard, though I've done it at times, is really no fun), the
    notion of being able to regroove the drums to fit the timing of an existing
    instrumental part seems pretty cool. Of course, you could already do that,
    to a degree anyway, if you were using MIDI loops, but that wouldn't help
    with audio loops in the current software. It looks like this new feature
    should extend the capability to audio loops. Perhaps just as importantly,
    though, it looks like it should make it easier to manually do things with a
    visual approach, rather than trying to use a numerical approach (i.e. like
    the current Groove Quantize feature), which may or may not work out in
    reality.

    Timing for playing live is a whole different thing than getting good timing
    when overdubbing one part at a time. When playing live, you've got other
    musicians playing at the same time, with both visual and aural cues. When
    you're building something up one part at a time, you get none of the visual
    cues, and only the aural cues from what you've already laid down, not the
    other tracks that would be playing in parallel were you doing the thing with
    other live musicians. Not to mention the challenges of recording
    instruments you don't actually play when you're playing one man band for a
    recording. It remains to be seen how this stuff actually works out on real
    projects, of course -- and I tend to agree with whoever it was that said the
    example chosen for the video might well be on the "highly optimal" side
    (e.g. my typical piano accompaniments to start a project aren't likely to be
    as rhythmic as that fairly staccato reggae-ish guitar part in the video
    demo) -- but I have to say that it looked quite promising.

    Even just being able to get a tempo map by specifying where the measure and
    beat falls from time to time (as in the first video) could be a major
    improvement in workflow efficiency for me. It's much quicker for me to play
    a part without a metronome, and, hopefully with this new feature, get a
    tempo map from that, than it is to try and figure out the proper tempo
    number(s), figure out where all the time signature changes will lie, and so
    on. Not to mention the discomfort of playing along with a metronome (kind
    of feels like someone looking over your shoulder). While playing with drum
    loops is an improvement over the metronome, it also assumes figuring out the
    right feel for the whole song ahead of time, or playing along with a beat
    that may not have the optimal feel. In my book, it would be better to get
    the right feel from the live playing first, then figure out what drum loops
    will help reinforce that later on. Of course, I'd much rather just track
    live with other musicians, but, even if I had the budget for that, my studio
    doesn't have the space. So dealing with things a track at a time, mostly on
    my own, is just a fact of life at this point.

    Rick
    --
    =======================================
    Rick Paul
    Closet Cowboy Music (ASCAP)
    Web: www.RickPaul.info
    MySpace: www.myspace.com/rickpaulmusic
    =======================================
  9. Steve Karl Guest

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    Part 5 should be called: "How to make a bass part lame" by using audio snap.
    WTF ... That guy ate too much oat meal.

    Steve






    "Rick Paul" <> wrote in message news:JjmOg.11734$...
    > In case anyone on here isn't a friend of Cakewalk on MySpace, in which case you'd have found out about this already if you read
    > your bulletins, Cakewalk has posted 5 videos of the new SONAR 6 AudioSnap feature on YouTube at
    > http://www.youtube.com/view_play_list?p=D8C1A732CFD41C88. It looks pretty slick. One bit that (pleasantly) surprised me was that
    > they also quantized a MIDI part to the audio beat. Might be useful for getting softsynths tight with drum loops.
    >
    > Rick
    > --
    > =======================================
    > Rick Paul
    > Closet Cowboy Music (ASCAP)
    > Web: www.RickPaul.info
    > MySpace: www.myspace.com/rickpaulmusic
    > =======================================
    >
    >
  10. Steve Karl Guest

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    "Glennbo" <> wrote in message news:Xns983EE869665A9BrownShoesDontMakeIt@70.169.32.36...
    > In news:3fpOg.1144$ the killer robot
    > "Max Arwood" <> grabbed the controls of the
    > spaceship cakewalk.audio and pressed these buttons...
    >
    >> Even at this, I don't see how it could work that well. Brandon's
    >> sample was great, but..... how many times did it take to get that
    >> video??? Notice he sharp the transients were on the guitar? Put some
    >> heavy compression and distortion on a guitar and try to lock to
    >> that!!! All other cakes features to help set timing to a grid was a
    >> disaster, and never worked that well. Sometimes I have wanted the midi
    >> grid to match the audio. Sometimes I like to put in a commercial
    >> track in and play with it. I could look at the notation of what I
    >> played later if the midi grid could be quantized the the audio a bit.
    >> We'll see if it works in a few weeks.

    >
    > Hehe, I could have played that guitar track in time the first take
    > and been done with the track. That's even quicker than using the
    > little "talent helper" tools. ;)
    >


    This whole conscept is trying to entice people who have never played with a band or a click track, in my opinion.
    It's the way we relate to the click that makes the feel.
    The subtle distance we move away from the absolute mechanical time, differently for each instrument, is a big
    big part of the emotional expression.

    "Talent Helper" ... you out to (R) that one!

    Steve













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    > \____/_/\___/_/ /_/_/ /_/_____/\____/
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  11. Steve Karl Guest

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    "Glennbo" <> wrote in message news:Xns983EEDF846739BrownShoesDontMakeIt@70.169.32.36...
    > In news:AIpOg.143767$FQ1.105306@attbi_s71 the killer robot "Ricky Hunt"
    > <> grabbed the controls of the spaceship cakewalk.audio
    > and pressed these buttons...
    >
    >>> So it can tighten up my poor playing. Can I push a button, and have it
    >>> think of stuff to play, that I can't think of too? I so much want to be
    >>> completely removed from being involved in the creation of my music. ;)

    >>
    >> No kidding. No wonder people can't play live anymore.

    >
    > What they need is a plugin that drills you on stuff so you actually learn
    > how to play better.
    >
    > --
    > Remove YourHeadFromYourAss to Reply by email
    > ________ ____
    > / ____/ /__ ____ ____ / __ )____
    > / / __/ / _ \/ __ \/ __ \/ __ / __ \
    > / /_/ / / __/ / / / / / / /_/ / /_/ /
    > \____/_/\___/_/ /_/_/ /_/_____/\____/
    > ---------------------------------------------------------------------
    > Glennbo http://www.soundclick.com/glennbo
    > Non-Linear Sound http://www.soundclick.com/jambits
    > Hear My Music http://www.soundclick.com/ThePseudonyms


    Internal clock 101.
    Costs 30 yrs. of life experience. <G>
  12. Glennbo Guest

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    In news:j9sOg.1790$ the killer
    robot "Rick Paul" <> grabbed the controls of the
    spaceship cakewalk.audio and pressed these buttons...

    > The problem, as I see it, isn't so much the issue of poor playing as
    > it is trying to build up tracks a part at a time starting from a
    > vacuum. In that respect, the demo was pretty good at showing its
    > application because he didn't start with a drum loop, but a freely
    > played (no metronome even) guitar track. While starting with a drum
    > loop can help for getting things tighter, since it gives you a good
    > timing reference already, it is also a fairly unnatural thing to do if
    > you're trying to get a song down.


    So the resolution to that problem is to play along with a scratch drum
    beat. That how I *always* start a song. I frequently will play a bass
    line or guitar as my first track, but it's always to a scratch drum beat
    that gets me in the pocket. I *never* move stuff around after the fact,
    other than when I move whole sections, like deciding the chorus whould be
    better 4 or 8 bars earlier or later than where I originally played it.

    Timing isn't something I mess with ever. Either I played the part where it
    sits in the groove, or I didn't, and if I didn't I just take another shot
    at it, which would still be quicker and sound more natural than using some
    kind of rhythm fixer upper.

    --
    Remove YourHeadFromYourAss to Reply by email
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    / /_/ / / __/ / / / / / / /_/ / /_/ /
    \____/_/\___/_/ /_/_/ /_/_____/\____/
    ---------------------------------------------------------------------
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  13. Glennbo Guest

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    In news:tVtOg.2360$yc4.1278@trndny01 the killer robot "Steve Karl"
    <> grabbed the controls of the spaceship cakewalk.audio
    and pressed these buttons...

    >> Hehe, I could have played that guitar track in time the first take
    >> and been done with the track. That's even quicker than using the
    >> little "talent helper" tools. ;)
    >>

    >
    > This whole conscept is trying to entice people who have never played
    > with a band or a click track, in my opinion. It's the way we relate to
    > the click that makes the feel. The subtle distance we move away from
    > the absolute mechanical time, differently for each instrument, is a
    > big big part of the emotional expression.


    As YES said in the song, "Close to the Edge":

    The time between the notes relates the color to the scenes.

    > "Talent Helper" ... you out to (R) that one!


    R. R. R. ;)

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  14. Glennbo Guest

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    In news:8XtOg.1534$gN1.1291@trndny08 the killer robot "Steve Karl"
    <> grabbed the controls of the spaceship cakewalk.audio
    and pressed these buttons...

    >>>> So it can tighten up my poor playing. Can I push a button, and
    >>>> have it think of stuff to play, that I can't think of too? I so
    >>>> much want to be completely removed from being involved in the
    >>>> creation of my music. ;)
    >>>
    >>> No kidding. No wonder people can't play live anymore.

    >>
    >> What they need is a plugin that drills you on stuff so you actually
    >> learn how to play better.


    > Internal clock 101.
    > Costs 30 yrs. of life experience. <G>


    If people don't have to try to play well, then they won't. All the folks
    I've played with in the last 30+ years were able to lay tracks onto 2" wide
    magnetic tape, and sound tight. We didn't have no "Talent Helper"® then.

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  15. Dave Modisette Guest

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    Glennbo wrote:
    > In news:j9sOg.1790$ the killer
    > robot "Rick Paul" <> grabbed the controls of the
    > spaceship cakewalk.audio and pressed these buttons...
    >
    >> The problem, as I see it, isn't so much the issue of poor playing as
    >> it is trying to build up tracks a part at a time starting from a
    >> vacuum. In that respect, the demo was pretty good at showing its
    >> application because he didn't start with a drum loop, but a freely
    >> played (no metronome even) guitar track. While starting with a drum
    >> loop can help for getting things tighter, since it gives you a good
    >> timing reference already, it is also a fairly unnatural thing to do if
    >> you're trying to get a song down.

    >
    > So the resolution to that problem is to play along with a scratch drum
    > beat. That how I *always* start a song. I frequently will play a bass
    > line or guitar as my first track, but it's always to a scratch drum beat
    > that gets me in the pocket. I *never* move stuff around after the fact,
    > other than when I move whole sections, like deciding the chorus whould be
    > better 4 or 8 bars earlier or later than where I originally played it.
    >
    > Timing isn't something I mess with ever. Either I played the part where it
    > sits in the groove, or I didn't, and if I didn't I just take another shot
    > at it, which would still be quicker and sound more natural than using some
    > kind of rhythm fixer upper.
    >

    But that's Glennbo's solution to the problem with his particular skill
    set. Me, I approach it from a different angle. In fact I might create
    loops of me playing the parts until I get them as good as I can. Then
    I'll cut and paste until I get a better loop. Then I'll paste that
    where I need it. At the end of the day, Glennbo and Dave both have a
    tune that maybe we'll like and hopefully someone else will listen to.

    Me, I don't give a rip whether I can play the thing live or not.
    Chances are greater that I can than cannot but that's not the issue.
    The issue is the recording and whether the song gets finished and sounds
    as good as I can make it with my skills.

    So, if I can tighten things up and make them sound better using a tool,
    then you bet I'm going to do it.

    --
    --

    Dave Modisette
    http://web.tampabay.rr.com/cmodiset/webpage/dave_modisette.htm
    www.plasticsamerica.com
  16. Glennbo Guest

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    In news:%eyOg.2$832.1@trnddc04 the killer robot Dave Modisette
    <> grabbed the controls of the spaceship
    cakewalk.audio and pressed these buttons...

    > Me, I don't give a rip whether I can play the thing live or not.


    I do.

    > Chances are greater that I can than cannot but that's not the issue.


    If I can't play the part, then I get someone who can play the part, or I do
    a different part.

    > The issue is the recording and whether the song gets finished and sounds
    > as good as I can make it with my skills.


    Capturing a well played performance is what makes a song in my book.

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    ________ ____
    / ____/ /__ ____ ____ / __ )____
    / / __/ / _ \/ __ \/ __ \/ __ / __ \
    / /_/ / / __/ / / / / / / /_/ / /_/ /
    \____/_/\___/_/ /_/_/ /_/_____/\____/
    ---------------------------------------------------------------------
    Glennbo http://www.soundclick.com/glennbo
    Non-Linear Sound http://www.soundclick.com/jambits
    Hear My Music http://www.soundclick.com/ThePseudonyms
  17. Steve Karl Guest

    Member Since:
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    0
    "Glennbo" <> wrote in message news:Xns983F5707A28F6BrownShoesDontMakeIt@207.115.17.102...
    > In news:8XtOg.1534$gN1.1291@trndny08 the killer robot "Steve Karl"
    > <> grabbed the controls of the spaceship cakewalk.audio
    > and pressed these buttons...
    >
    >>>>> So it can tighten up my poor playing. Can I push a button, and
    >>>>> have it think of stuff to play, that I can't think of too? I so
    >>>>> much want to be completely removed from being involved in the
    >>>>> creation of my music. ;)
    >>>>
    >>>> No kidding. No wonder people can't play live anymore.
    >>>
    >>> What they need is a plugin that drills you on stuff so you actually
    >>> learn how to play better.

    >
    >> Internal clock 101.
    >> Costs 30 yrs. of life experience. <G>

    >
    > If people don't have to try to play well, then they won't. All the folks
    > I've played with in the last 30+ years were able to lay tracks onto 2" wide
    > magnetic tape, and sound tight. We didn't have no






    "Talent Helper"® then.


    LOL




    >
    > --
    > Remove YourHeadFromYourAss to Reply by email
    > ________ ____
    > / ____/ /__ ____ ____ / __ )____
    > / / __/ / _ \/ __ \/ __ \/ __ / __ \
    > / /_/ / / __/ / / / / / / /_/ / /_/ /
    > \____/_/\___/_/ /_/_/ /_/_____/\____/
    > ---------------------------------------------------------------------
    > Glennbo http://www.soundclick.com/glennbo
    > Non-Linear Sound http://www.soundclick.com/jambits
    > Hear My Music http://www.soundclick.com/ThePseudonyms
  18. Dave Modisette Guest

    Member Since:
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    Glennbo wrote:
    > In news:%eyOg.2$832.1@trnddc04 the killer robot Dave Modisette
    > <> grabbed the controls of the spaceship
    > cakewalk.audio and pressed these buttons...
    >
    >> Me, I don't give a rip whether I can play the thing live or not.

    >
    > I do.
    >
    >> Chances are greater that I can than cannot but that's not the issue.

    >
    > If I can't play the part, then I get someone who can play the part, or I do
    > a different part.
    >
    >> The issue is the recording and whether the song gets finished and sounds
    >> as good as I can make it with my skills.

    >
    > Capturing a well played performance is what makes a song in my book.
    >

    Communicating an idea is what makes a song in my book. The rest is jazz.
    ;)

    --
    --

    Dave Modisette
    http://web.tampabay.rr.com/cmodiset/webpage/dave_modisette.htm
    www.plasticsamerica.com
  19. Max Arwood Guest

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    That's the way I do it too - with a scratch "DRUM" track.
    Max Arwood

    "Glennbo" <> wrote in message
    news:Xns983F56283F430BrownShoesDontMakeIt@207.115.17.102...
    > In news:j9sOg.1790$ the killer
    > robot "Rick Paul" <> grabbed the controls of the
    > spaceship cakewalk.audio and pressed these buttons...
    >
    >> The problem, as I see it, isn't so much the issue of poor playing as
    >> it is trying to build up tracks a part at a time starting from a
    >> vacuum. In that respect, the demo was pretty good at showing its
    >> application because he didn't start with a drum loop, but a freely
    >> played (no metronome even) guitar track. While starting with a drum
    >> loop can help for getting things tighter, since it gives you a good
    >> timing reference already, it is also a fairly unnatural thing to do if
    >> you're trying to get a song down.

    >
    > So the resolution to that problem is to play along with a scratch drum
    > beat. That how I *always* start a song. I frequently will play a bass
    > line or guitar as my first track, but it's always to a scratch drum beat
    > that gets me in the pocket. I *never* move stuff around after the fact,
    > other than when I move whole sections, like deciding the chorus whould be
    > better 4 or 8 bars earlier or later than where I originally played it.
    >
    > Timing isn't something I mess with ever. Either I played the part where
    > it
    > sits in the groove, or I didn't, and if I didn't I just take another shot
    > at it, which would still be quicker and sound more natural than using some
    > kind of rhythm fixer upper.
    >
    > --
    > Remove YourHeadFromYourAss to Reply by email
    > ________ ____
    > / ____/ /__ ____ ____ / __ )____
    > / / __/ / _ \/ __ \/ __ \/ __ / __ \
    > / /_/ / / __/ / / / / / / /_/ / /_/ /
    > \____/_/\___/_/ /_/_/ /_/_____/\____/
    > ---------------------------------------------------------------------
    > Glennbo http://www.soundclick.com/glennbo
    > Non-Linear Sound http://www.soundclick.com/jambits
    > Hear My Music http://www.soundclick.com/ThePseudonyms
  20. Max Arwood Guest

    Member Since:
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    >The subtle distance we move away from the absolute mechanical time,
    >differently for each instrument, is a big
    >big part of the emotional expression.

    Absolutely - The parts between, above and below the notes is the music!
    Max Arwood


    "Steve Karl" <> wrote in message
    news:tVtOg.2360$yc4.1278@trndny01...
    >
    > "Glennbo" <> wrote in message
    > news:Xns983EE869665A9BrownShoesDontMakeIt@70.169.32.36...
    >> In news:3fpOg.1144$ the killer robot
    >> "Max Arwood" <> grabbed the controls of the
    >> spaceship cakewalk.audio and pressed these buttons...
    >>
    >>> Even at this, I don't see how it could work that well. Brandon's
    >>> sample was great, but..... how many times did it take to get that
    >>> video??? Notice he sharp the transients were on the guitar? Put some
    >>> heavy compression and distortion on a guitar and try to lock to
    >>> that!!! All other cakes features to help set timing to a grid was a
    >>> disaster, and never worked that well. Sometimes I have wanted the midi
    >>> grid to match the audio. Sometimes I like to put in a commercial
    >>> track in and play with it. I could look at the notation of what I
    >>> played later if the midi grid could be quantized the the audio a bit.
    >>> We'll see if it works in a few weeks.

    >>
    >> Hehe, I could have played that guitar track in time the first take
    >> and been done with the track. That's even quicker than using the
    >> little "talent helper" tools. ;)
    >>

    >
    > This whole conscept is trying to entice people who have never played with
    > a band or a click track, in my opinion.
    > It's the way we relate to the click that makes the feel.
    > The subtle distance we move away from the absolute mechanical time,
    > differently for each instrument, is a big
    > big part of the emotional expression.
    >
    > "Talent Helper" ... you out to (R) that one!
    >
    > Steve
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >
    >> --
    >> Remove YourHeadFromYourAss to Reply by email
    >> ________ ____
    >> / ____/ /__ ____ ____ / __ )____
    >> / / __/ / _ \/ __ \/ __ \/ __ / __ \
    >> / /_/ / / __/ / / / / / / /_/ / /_/ /
    >> \____/_/\___/_/ /_/_/ /_/_____/\____/
    >> ---------------------------------------------------------------------
    >> Glennbo http://www.soundclick.com/glennbo
    >> Non-Linear Sound http://www.soundclick.com/jambits
    >> Hear My Music http://www.soundclick.com/ThePseudonyms

    >
    >
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