Gary
The actual polyphony of the XP-80 rompler and the JV-1080 and 2080 modules was/is 64. I say "is" because I still use my XP-80 and JV-2080. The "16" comes from the 16 multi-timbral parts of a "Performance" - one part for each of the 16 MIDI channels - but you could actually assign the parts to channels any way you wanted to - one part per channel, all parts to the same channel, two parts to each of 8 channels, etc. The polyphony comes in at the "element" level - what Roland has traditionally called a tone. Each "Part" in the "Performance" could consist of up to 4 "elements" ("tones" or oscillators). So, if you loaded up a Performance with 16 four-element Parts, assigned them all to the same channel so that they all turned on with the same key, you were at the polyphony limit. Now, more reallistically, and in reference to your comment about romplers with polyphonies of 32, with the XP-80 and JV-1080/2080 you almost had to use Performance Parts with at least 2 elements each, or they would sound too thin. So if you were playing a single 2-element Part (piano, etc.), you only had an effective polyphony of 32. I think each member of that product line featured a voice called "64 Voice Piano". As its name suggests, it was a single element (oscillator) piano voice that had an actual and effective polyphony of 64 - as long as you did not layer it with anything else. It was OK, and sounded superior to the single element GM/GS (SC-55/SC-88/etc) voices of the time, for no other reason than because it used a wave sample that was considerably larger than the GM/GS voices, but it could not hold a candle to the other multi-element voices of the JV/XP line. Most of the "higher" (3 and 4) voice elements were just instantaneous attack articulation sounds like string-strike "twangs" and hammer action "thunks" on the piano voices or string bends or slides on guitar voices, etc. The "sustaining" elements were usually placed in slots 1 and 2, but if you were close to your polyphony limit, the instantaneous articulation stuff could "steal" and noticeably truncate a sustaining part. If I had problems with that, I would just delete the articulaiton elements 3 and 4 and save it as a user voice - problem solved.
AND . . . THEN . . . some years ago I bought a thing called a Motif XS. WOW ! It had a whopping polyphony of 128 . . . BUT . . . It used 8 element voices, so by the time you loaded up this and tweaked that and got it all sounding just the way you wanted you were back down to a per-voice "effective" polyphony of about . . . . "32". You just can not win in this game !