I have an idea. I don't know if it is applicable or not. This is for "live" applications.Are you hoping to use it "live" while playing your keyboard, and if so then how do you plan to get 24 notes per octave when there are only 12 keys per octave on your keyboard? Do you perhaps intend to use only 12 notes per octave except that some of the notes in the scale will be tuned up or down a quartertone?
If you wouldn't play chordal even two-notes together It won't be a problem. Right?You could also use a single zone and channel, and perhaps program some buttons to send different pitch bend amounts, but this would mean that when you applied a given amount of pitch bend it would affect all notes which were currently playing on that channel. That's why you'd really want to use different channels.
I don't remember if you said what keyboard you're using, but MIDI keyboard controllers often have ZONE buttons that are used to define zones (or ranges of keys) on the keyboard and then toggle the zones on or off as desired. Each zone can be set to a different MIDI channel. If you define two or more zones that span the entire keyboard, assign each zone to a different channel, and apply different amounts of pitch bend to each channel, you can play notes that are shifted by different amounts depending on which zone you've got activated, such as
- Zone 1 - Channel 1 - Pitch Bend = 0 cents,
- Zone 2 - Channel 2 - Pitch Bend = +25 cents, and
- Zone 3 - Channel 3 - Pitch Bend = +75 cents.
The solutions seems like confusing while performing.Now, if you only ever need to shift certain notes-- that is, certain notes of the scale will never be shifted, but other notes will need to be shifted by some amount-- then it might be doable live using note filters in addition to applying different amounts of pitch bend to different channels. In that case you might not need to use the ZONE buttons on the keyboard at all, since you might be able to define the zones with the tracks in the DAW and note filtering.
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